Mirai's Miscellaneous Misadventures
M13 / game.c
1#include "mimimi.h"
2#include "math.c"
3
4
5
6
7struct mirai_animation
8{
9 int count;
10 struct mirai_image *images;
11};
12
13struct mirai_direction_animation_set
14{
15 int count;
16 struct mirai_animation *standing;
17 struct mirai_animation knocked;
18};
19
20struct mirai_animation_set
21{
22 struct mirai_direction_animation_set left, right;
23};
24
25struct mirai_sprite_type
26{
27 struct mirai_animation_set animations;
28 int width;
29 int height;
30};
31
32struct mirai_sprite
33{
34 struct mirai_sprite_type *type;
35
36 int x, y;
37 int dx, dy;
38 int ax;
39
40 char airborne;
41 char moving_direction;
42 char facing_direction;
43
44 void (*behave)(struct mirai_game *game, struct mirai_sprite *sprite);
45
46 unsigned char animation_time;
47
48 unsigned char knocked_time;
49
50 struct mirai_sprite *ai_target;
51 int ai_target_x;
52 int ai_target_y;
53 unsigned char ai_attack_time;
54
55 unsigned char immunity_time;
56
57 unsigned char pristinity;
58};
59
60struct mirai_rotating_image_row
61{
62 int size;
63 unsigned char count;
64 unsigned char colors[64];
65};
66
67struct mirai_rotating_image
68{
69 int count;
70 int oy;
71 struct mirai_rotating_image_row rows[];
72};
73
74struct mirai_model_layer
75{
76 int count;
77 struct mirai_rotating_image *images[];
78};
79
80struct mirai_model
81{
82 struct mirai_model_layer *head;
83 struct mirai_model_layer *torso;
84 struct mirai_model_layer *left_arm;
85 struct mirai_model_layer *right_arm;
86};
87
88
89
90
91#include "assets.c"
92
93static int mirai_gravity = 4;
94
95static unsigned char mirai_ground_colors[16 * 16];
96
97static unsigned char mirai_colors[80686];
98
99static struct mirai_image mirai_images[145] =
100{
101 {16, 16, mirai_ground_colors},
102};
103
104static struct mirai_animation mirai_animations[9];
105
106static struct mirai_image *mirai_ground_image = mirai_images;
107
108static struct mirai_image *mirai_glyphs[26 * 2 + 10];
109
110static struct mirai_sprite_type mirai_mirai = {{}, 80, 250};
111
112
113
114
115struct mirai_game
116{
117 struct mirai_engine engine;
118 struct mirai_sprite sprites[256];
119 unsigned char sprite_count;
120
121 unsigned int left_history:16;
122 unsigned int right_history:16;
123
124 struct mirai_sprite *camera_sprite;
125 int camera_x;
126 int camera_y;
127};
128
129
130
131
132static void mirai_stamp(struct mirai_game *game, int x, int y, struct mirai_image *image)
133{
134 x -= game->camera_x;
135 x += mirai_width * 4;
136 y -= game->camera_y;
137 y += mirai_height * 4;
138
139 x -= image->width * 4;
140 y -= image->height * 8;
141
142 (*game->engine.stamp)(game->engine.data, x / 8, y / 8, image);
143}
144
145static int mirai_text(struct mirai_game *game, int x, int y, char *text)
146{
147 for (int i = 0 ; *text != '\0' ; i++)
148 {
149 char ch = *text++;
150
151 if (ch == ' ')
152 {
153 x += 4;
154 continue;
155 }
156
157 struct mirai_image *image;
158
159 if (ch >= '0' && ch <= '9')
160 {
161 image = mirai_glyphs[ch - '0' + 0];
162 }
163 else if (ch >= 'A' && ch <= 'Z')
164 {
165 image = mirai_glyphs[ch - 'A' + 10];
166 }
167 else if (ch >= 'a' && ch <= 'z')
168 {
169 image = mirai_glyphs[ch - 'a' + 36];
170 }
171 else
172 {
173 continue;
174 }
175
176 (*game->engine.stamp)(game->engine.data, x - 1, y - image->height + 5, image);
177 x += image->width - 1;
178 }
179
180 return x;
181}
182
183static void mirai_wall_physics(struct mirai_sprite *sprite)
184{
185 int x0 = sprite->x;
186 int x1 = sprite->type->width / 2;
187 int y0 = sprite->y;
188 int y1 = sprite->type->height;
189
190 int top = (y0 - y1) / 128;
191 int top2 = top - 1;
192 int bottom = (y0 - 127) / 128;
193 int bottom2 = bottom - 1;
194 int left = (x0 - x1) / 128;
195 int right = (x0 + x1) / 128;
196
197 if (
198 mirai_ground[bottom][left] != 0 && mirai_ground[bottom2][left] != 0 ||
199 mirai_ground[top][left] != 0 && mirai_ground[top2][left]
200 )
201 {
202 if (sprite->dx < 0) sprite->dx = 0;
203 sprite->x = (left + 1) * 128 + x1;
204 }
205 if (
206 mirai_ground[bottom][right] != 0 && mirai_ground[bottom2][right] != 0 ||
207 mirai_ground[top][right] != 0 && mirai_ground[top2][right]
208 )
209 {
210 if (sprite->dx > 0) sprite->dx = 0;
211 sprite->x = right * 128 - x1 - 1;
212 }
213}
214
215static void mirai_step_physics(struct mirai_sprite *sprite)
216{
217 int x0 = sprite->x;
218 int x1 = sprite->type->width / 2;
219 int y0 = sprite->y;
220 int y1 = sprite->type->height;
221
222 int top = (y0 - y1) / 128;
223 int bottom = (y0 - 127) / 128;
224 int left = (x0 - x1) / 128;
225 int right = (x0 + x1) / 128;
226
227 if (mirai_ground[bottom][left] != 0 && mirai_ground[top][left] == 0)
228 sprite->y = bottom * 128;
229 if (mirai_ground[bottom][right] != 0 && mirai_ground[top][right] == 0)
230 sprite->y = bottom * 128;
231}
232
233static void mirai_ceiling_physics(struct mirai_sprite *sprite)
234{
235 int x0 = sprite->x;
236 int x1 = sprite->type->width / 2;
237 int y0 = sprite->y;
238 int y1 = sprite->type->height;
239
240 int top = (y0 - y1) / 128;
241 int top2 = top - 1;
242 int left = (x0 - x1) / 128;
243 int right = (x0 + x1) / 128;
244
245 if (sprite->dy > 0) return;
246
247 if (mirai_ground[top][left] != 0)
248 if (mirai_ground[top][right] != 0)
249 if (mirai_ground[top2][left] != 0 || mirai_ground[top2][right] != 0)
250 {
251 sprite->dy = 0;
252 sprite->y = (top + 1) * 128 + y1;
253 }
254}
255
256static void mirai_landing_physics(struct mirai_sprite *sprite)
257{
258 int x0 = sprite->x;
259 int x1 = sprite->type->width / 2;
260 int y0 = sprite->y;
261
262 int bottom = y0 / 128;
263 int left = (x0 - x1) / 128;
264 int right = (x0 + x1) / 128;
265
266 if (sprite->dy < 0) return;
267
268 if (mirai_ground[bottom][left] != 0 || mirai_ground[bottom][right] != 0)
269 {
270 sprite->airborne = 0;
271 sprite->dy = 0;
272 sprite->y = bottom * 128;
273 }
274}
275
276static void mirai_fall_physics(struct mirai_sprite *sprite)
277{
278 int x0 = sprite->x;
279 int x1 = sprite->type->width / 2;
280 int y0 = sprite->y;
281
282 int bottom = y0 / 128;
283 int center = x0 / 128;
284 int left = (x0 - x1) / 128;
285 int right = (x0 + x1) / 128;
286
287 if (mirai_ground[bottom][left] == 0 && mirai_ground[bottom][right] == 0)
288 {
289 if (mirai_ground[bottom + 1][center] == 0)
290
291 sprite->airborne = 1;
292 else
293
294 sprite->y = (bottom + 1) * 128;
295 }
296}
297
298static void mirai_physics_dynamics(struct mirai_sprite *sprite)
299{
300 sprite->dx += sprite->ax;
301 sprite->x += sprite->dx;
302 sprite->y += sprite->dy;
303}
304
305static void mirai_ground_physics(struct mirai_sprite *sprite)
306{
307 sprite->dx *= 7;
308 sprite->dx /= 8;
309 sprite->dy = 0;
310
311 mirai_physics_dynamics(sprite);
312
313 mirai_step_physics(sprite);
314 mirai_wall_physics(sprite);
315 mirai_fall_physics(sprite);
316}
317
318static void mirai_airborne_physics(struct mirai_sprite *sprite)
319{
320 sprite->dx *= 15;
321 sprite->dx /= 16;
322 sprite->dy += mirai_gravity;
323
324 mirai_physics_dynamics(sprite);
325
326 mirai_ceiling_physics(sprite);
327 mirai_wall_physics(sprite);
328 mirai_landing_physics(sprite);
329}
330
331static void mirai_jump(struct mirai_sprite *sprite)
332{
333 if (sprite->airborne) return;
334 sprite->airborne = 1;
335 sprite->dy = -64;
336}
337
338static void mirai_damage(struct mirai_game *game, struct mirai_sprite *sprite, int damage, int attack_y, int attack_width, int attack_height)
339{
340 sprite->ai_attack_time = 32;
341
342 int x1 = sprite->x - attack_width;
343 int y1 = sprite->y + attack_y;
344
345 if (sprite->facing_direction == 2) x1 += attack_width;
346
347 int x2 = x1 + attack_width;
348 int y2 = y1 + attack_height;
349
350 for (int i = 0 ; i < game->sprite_count ; i++)
351 {
352 struct mirai_sprite *other = game->sprites + i;
353 if (other == sprite) continue;
354 if (other->immunity_time != 0) continue;
355
356 int x = other->x;
357 int y = other->y;
358
359 if (x > x1 && x < x2)
360 if (y > y1 && y < y2)
361 {
362 other->airborne = 1;
363 other->dy -= 32;
364 if (other->x > sprite->x)
365 other->dx += 32;
366 else
367 other->dx -= 32;
368
369 if (other->pristinity < damage)
370 other->knocked_time = 128;
371 else
372 other->pristinity -= damage;
373 }
374 }
375}
376
377static void mirai_attack(struct mirai_game *game, struct mirai_sprite *sprite)
378{
379 mirai_damage(game, sprite, 64, -256, 512, 512);
380}
381
382static void mirai_rapid_attack(struct mirai_game *game, struct mirai_sprite *sprite)
383{
384
385}
386
387static unsigned char mirai_count_oscillations(unsigned int history)
388{
389 unsigned char count = 0;
390 unsigned char prev = history&1;
391 for (int i = 0 ; i < 16 ; i++)
392 {
393 if ((history&1) != prev) count++;
394 prev = history&1;
395 history >>= 1;
396 }
397 return count;
398}
399
400static void mirai_controls(struct mirai_game *game, struct mirai_sprite *sprite)
401{
402 unsigned char left_oscillations = mirai_count_oscillations(game->left_history);
403 unsigned char right_oscillations = mirai_count_oscillations(game->right_history);
404
405 switch (sprite->moving_direction)
406 {
407 case 0:
408 if ((game->left_history&1) != 0)
409 sprite->moving_direction = 1;
410 if ((game->right_history&1) != 0)
411 sprite->moving_direction = 2;
412 break;
413 case 1:
414 if ((game->left_history&1) == 0)
415 sprite->moving_direction = 0;
416 else if (left_oscillations > 1)
417 mirai_jump(sprite);
418 if ((game->right_history&1) != 0)
419 {
420 if (right_oscillations == 0)
421 mirai_rapid_attack(game, sprite);
422 }
423 if ((game->right_history&1) != 0 && (game->right_history&2) == 0)
424 mirai_attack(game, sprite);
425 break;
426 case 2:
427 if ((game->right_history&1) == 0)
428 sprite->moving_direction = 0;
429 else if (right_oscillations > 1)
430 mirai_jump(sprite);
431 if ((game->left_history&1) != 0)
432 {
433 if (left_oscillations == 0)
434 mirai_rapid_attack(game, sprite);
435 }
436 if ((game->left_history&1) != 0 && (game->left_history&2) == 0)
437 mirai_attack(game, sprite);
438 break;
439 }
440}
441
442static void mirai_ai(struct mirai_game *game, struct mirai_sprite *sprite)
443{
444 int x = sprite->x - sprite->ai_target->x;
445 int y = sprite->y - sprite->ai_target->y;
446
447 int abs_x = x;
448 int abs_y = y;
449
450 if (abs_x < 0) abs_x = -abs_x;
451 if (abs_y < 0) abs_y = -abs_y;
452
453 char attack = 1;
454
455 if (abs_x > 2048 || abs_y > 2048)
456 {
457 int distance_x = sprite->ai_target->x - sprite->ai_target_x;
458 int distance_y = sprite->ai_target->y - sprite->ai_target_y;
459
460 if (distance_x < 0) distance_x = -distance_x;
461 if (distance_y < 0) distance_y = -distance_y;
462
463 if (distance_x > 4096 || distance_y > 4096)
464 {
465 attack = 0;
466 x = sprite->x - sprite->ai_target_x;
467 y = sprite->y - sprite->ai_target_y;
468 }
469 }
470
471 sprite->moving_direction = 0;
472 if (x > 256)
473 sprite->moving_direction = 1;
474 else if (x < -256)
475 sprite->moving_direction = 2;
476 else if (attack && sprite->ai_attack_time == 0)
477 mirai_attack(game, sprite);
478
479 if (y > 512) mirai_jump(sprite);
480}
481
482static void mirai_spawn(struct mirai_game *game, int x, int y, struct mirai_sprite_type *type, void (*behave)(struct mirai_game *game, struct mirai_sprite *sprite))
483{
484 if (game->sprite_count == 0xFF) return;
485 struct mirai_sprite *sprite = game->sprites + game->sprite_count;
486 game->sprite_count++;
487 sprite->type = type;
488 sprite->x = x;
489 sprite->y = y;
490 sprite->dx = 0;
491 sprite->dy = 0;
492 sprite->ax = 0;
493 sprite->airborne = 1;
494 sprite->moving_direction = 0;
495 sprite->facing_direction = 1;
496 sprite->animation_time = 0;
497 sprite->behave = behave;
498 sprite->ai_target_x = x;
499 sprite->ai_target_y = y;
500 sprite->ai_attack_time = -1;
501 sprite->immunity_time = 0;
502 sprite->pristinity = -1;
503}
504
505static unsigned char mirai_rotating_image_pixel(struct mirai_rotating_image *rotating_image, unsigned char angle, int x, int y)
506{
507 y += rotating_image->oy;
508
509 int h = rotating_image->count;
510 if (y < 0) return 0;
511 if (y >= h) return 0;
512
513 int w = rotating_image->rows[y].size;
514 if (x < -w / 2) return 0;
515 if (x >= w / 2) return 0;
516
517 x += w / 2;
518
519 int count = rotating_image->rows[y].count;
520
521 int a = angle;
522 a *= count;
523 a += 128;
524 a /= 256;
525 a += x;
526 a %= count;
527
528 return rotating_image->rows[y].colors[a];
529}
530
531static void mirai_rotating_image_stamp(struct mirai_image *image, struct mirai_rotating_image *rotating_image, unsigned char y_angle, unsigned char z_angle, int x0, int y0, int behind)
532{
533 if (behind != 0) y_angle += 128;
534
535 int width = image->width;
536 int height = image->height;
537
538 for (int x = 0 ; x < width ; x++)
539 for (int y = 0 ; y < height ; y++)
540 {
541 if (behind != 0 && image->colors[x + y * width] != 0) continue;
542
543 int x1 = x - x0;
544 int y1 = y - y0;
545
546 int x2 = x1 + y1 * mirai_sine[z_angle] / 127;
547 int y2 = y1;
548
549 if (behind != 0) x2 = -x2 - 1;
550
551 unsigned char color = mirai_rotating_image_pixel(rotating_image, y_angle, x2, y2);
552 if (color == 0) continue;
553
554 image->colors[x + y * width] = color;
555 }
556}
557
558static void mirai_animation_layer(struct mirai_image *image, struct mirai_model_layer *layer, unsigned char y_angle, unsigned char z_angle, int x0, int y0)
559{
560 for (int i = 0 ; i < layer->count ; i++)
561 {
562 mirai_rotating_image_stamp(image, layer->images[i], y_angle, z_angle, x0, y0, 0);
563 mirai_rotating_image_stamp(image, layer->images[i], y_angle, z_angle, x0, y0, 1);
564 }
565}
566
567static void mirai_animation_frame(struct mirai_image *image, unsigned char **colors, struct mirai_model *model, unsigned char y_angle, unsigned char z_angle, unsigned char arm_angle)
568{
569 image->colors = *colors;
570 image->width = 26;
571 image->height = 36;
572
573 *colors += image->width * image->height;
574
575 for (int x = 0 ; x < image->width ; x++)
576 for (int y = 0 ; y < image->height ; y++)
577 image->colors[x + y * image->width] = 0;
578
579 int x = image->width / 2;
580
581 int head_y = 13;
582 int head_x = x + mirai_sine[z_angle] * (image->height - head_y) / 127;
583
584 int arm_y = 16;
585 int arm_x = x + mirai_sine[z_angle] * (image->height - arm_y) / 127;
586 int left_arm_x = arm_x + 10 * mirai_sine[y_angle] / 256;
587 int right_arm_x = arm_x - 10 * mirai_sine[y_angle] / 256;
588
589 if ((y_angle + 64) % 256 < 128)
590 {
591 mirai_animation_layer(image, model->left_arm, y_angle, arm_angle, left_arm_x, arm_y);
592 mirai_animation_layer(image, model->torso, y_angle, z_angle, x, image->height);
593 mirai_animation_layer(image, model->right_arm, y_angle, -arm_angle, right_arm_x, arm_y);
594 }
595 else
596 {
597 mirai_animation_layer(image, model->right_arm, y_angle, -arm_angle, right_arm_x, arm_y);
598 mirai_animation_layer(image, model->torso, y_angle, z_angle, x, image->height);
599 mirai_animation_layer(image, model->left_arm, y_angle, arm_angle, left_arm_x, arm_y);
600 }
601 mirai_animation_layer(image, model->head, y_angle, 0, head_x, head_y);
602}
603
604static void mirai_animation(struct mirai_animation *animation, struct mirai_image **images, unsigned char **colors, struct mirai_model *model, int count, unsigned char y_angle, unsigned char z_angle, unsigned char arm_angle)
605{
606 animation->count = count;
607 animation->images = *images;
608
609 for (int i = 0 ; i < count ; i++)
610 mirai_animation_frame((*images)++, colors, model, y_angle, z_angle, arm_angle * mirai_sine[i * 255 / count] / 127);
611}
612
613static void mirai_animation_set(struct mirai_animation **animations, struct mirai_image **images, unsigned char **colors, struct mirai_model *model, int coefficient, int count, int count2, unsigned char z_angle, unsigned char arm_angle)
614{
615 for (int i = 0 ; i < count ; i++)
616 mirai_animation((*animations)++, images, colors, model, count2, 64 + (12 + 34 * i / count) * coefficient, -z_angle * i / count * coefficient, arm_angle * i / count);
617}
618
619
620
621static void mirai_transpose_image(struct mirai_image *image)
622{
623 int width = image->width;
624 int height = image->height;
625 image->width = height;
626 image->height = width;
627
628 for (int start = 0 ; start < width * height ; start++)
629 {
630 int next = start;
631 int i = 0;
632 for (;;)
633 {
634 i++;
635 next = (next % height) * width + next / height;
636 if (next <= start) break;
637 }
638
639 if (i == 1) continue;
640 if (next < start) continue;
641
642 char tmp = image->colors[next = start];
643 for (;;)
644 {
645 int i = (next % height) * width + next / height;
646 image->colors[next] = (i == start) ? tmp : image->colors[i];
647 next = i;
648 if (next <= start) break;
649 }
650 }
651}
652
653static void mirai_flip_image(struct mirai_image *image)
654{
655 for (int x = 0 ; x < image->width / 2 ; x++)
656 for (int y = 0 ; y < image->height ; y++)
657 {
658 unsigned char color = image->colors[image->width - x - 1 + y * image->width];
659 image->colors[image->width - x - 1 + y * image->width] = image->colors[x + y * image->width];
660 image->colors[x + y * image->width] = color;
661 }
662}
663
664static void mirai_rotate_image_cw(struct mirai_image *image)
665{
666 mirai_transpose_image(image);
667 mirai_flip_image(image);
668}
669
670static void mirai_rotate_image_ccw(struct mirai_image *image)
671{
672 mirai_flip_image(image);
673 mirai_transpose_image(image);
674}
675
676static void mirai_model(struct mirai_sprite_type *type, struct mirai_model *model, struct mirai_animation **animations, struct mirai_image **images, unsigned char **colors, int count, int count2, unsigned char z_angle, unsigned char arm_angle, unsigned char arm_flail_angle)
677{
678 type->animations.left.standing = *animations;
679 type->animations.left.count = 4;
680 mirai_animation_set(animations, images, colors, model, 1, count, count2, z_angle, arm_angle);
681
682 type->animations.right.standing = *animations;
683 type->animations.right.count = 4;
684 mirai_animation_set(animations, images, colors, model, -1, count, count2, z_angle, arm_angle);
685
686 struct mirai_image *rotated_cw = *images;
687 mirai_animation(&type->animations.left.knocked, images, colors, model, count2, 64 + 16, 0, arm_flail_angle);
688 while (rotated_cw != *images) mirai_rotate_image_cw(rotated_cw++);
689
690 struct mirai_image *rotated_ccw = *images;
691 mirai_animation(&type->animations.right.knocked, images, colors, model, count2, 64 - 16, 0, arm_flail_angle);
692 while (rotated_ccw != *images) mirai_rotate_image_ccw(rotated_ccw++);
693}
694
695
696
697
698int mirai_game_size = sizeof (struct mirai_game);
699int mirai_width = 512;
700int mirai_height = 256;
701
702
703
704
705void mirai_start(struct mirai_game *game, struct mirai_engine *engine)
706{
707 game->engine = *engine;
708
709 game->left_history = 0;
710 game->right_history = 0;
711 game->sprite_count = 0;
712
713 for (int y = 0 ; y < sizeof mirai_ground / sizeof *mirai_ground ; y++)
714 for (int x = 0 ; x < sizeof *mirai_ground / sizeof **mirai_ground ; x++)
715 {
716 if (mirai_ground[y][x] == 2)
717 {
718 game->camera_x = x * 128;
719 game->camera_y = y * 128 - 512;
720 game->camera_sprite = game->sprites + game->sprite_count;
721 mirai_spawn(game, x * 128, y * 128, &mirai_mirai, &mirai_controls);
722 }
723
724 if (mirai_ground[y][x] == 3)
725 {
726 int i = game->sprite_count;
727 mirai_spawn(game, x * 128, y * 128, &mirai_mirai, &mirai_ai);
728 game->sprites[i].ai_target = game->sprites;
729 }
730 }
731
732 mirai_assets();
733}
734
735void mirai_step(struct mirai_game *game, struct mirai_keys keys)
736{
737 game->left_history <<= 1;
738 game->left_history |= keys.left;
739 game->right_history <<= 1;
740 game->right_history |= keys.right;
741
742 game->camera_x *= 3;
743 game->camera_y *= 3;
744 game->camera_x += game->camera_sprite->x;
745 game->camera_y += game->camera_sprite->y - 512;
746 game->camera_x /= 4;
747 game->camera_y /= 4;
748
749 for (int x0 = -16 ; x0 <= 16 ; x0++)
750 for (int y0 = -8 ; y0 <= 8 ; y0++)
751 {
752 int x = x0 + game->camera_x / 128;
753 int y = y0 + game->camera_y / 128;
754 if (mirai_ground[y][x] != 0)
755 mirai_stamp(game, x * 128 + 64, y * 128 + 128, mirai_ground_image);
756 }
757
758 for (int i = 0 ; i < game->sprite_count ; i++)
759 {
760 struct mirai_sprite *sprite = game->sprites + i;
761
762 if (sprite->dy > 128)
763 if (sprite->knocked_time < 64)
764 sprite->knocked_time = 64;
765
766 if (sprite->knocked_time != 0)
767 {
768 sprite->knocked_time--;
769 sprite->immunity_time = 64;
770 }
771
772 if (sprite->immunity_time != 0)
773 {
774 sprite->pristinity = -1;
775 sprite->immunity_time--;
776 }
777
778 if (sprite->pristinity != 0xFF)
779 sprite->pristinity++;
780
781 if (sprite->ai_attack_time != 0)
782 sprite->ai_attack_time--;
783
784 sprite->ax = 0;
785 if (sprite->knocked_time == 0)
786 {
787 (*sprite->behave)(game, sprite);
788
789 if (sprite->moving_direction != 0)
790 sprite->facing_direction = sprite->moving_direction;
791
792 if (sprite->airborne)
793 {
794 if (sprite->moving_direction == 1)
795 sprite->ax = -3;
796 if (sprite->moving_direction == 2)
797 sprite->ax = 3;
798 }
799 else
800 {
801 if (sprite->moving_direction == 1)
802 sprite->ax = -4;
803 if (sprite->moving_direction == 2)
804 sprite->ax = 4;
805 }
806 }
807
808 if (sprite->airborne == 0)
809 mirai_ground_physics(sprite);
810 else
811 mirai_airborne_physics(sprite);
812
813 int dx;
814 int dy = sprite->dy;
815
816 struct mirai_direction_animation_set *animations;
817
818 if (sprite->facing_direction == 1)
819 {
820 dx = -sprite->dx;
821 animations = &sprite->type->animations.left;
822 }
823 if (sprite->facing_direction == 2)
824 {
825 dx = sprite->dx;
826 animations = &sprite->type->animations.right;
827 }
828
829 struct mirai_animation *animation;
830
831 if (dx > 32) dx = 32;
832 if (dx < 0) dx = 0;
833 if (dy < 0) dy = 0;
834
835 if (sprite->knocked_time == 0)
836 {
837 animation = animations->standing + dx * (animations->count - 1) / 32;
838 sprite->animation_time += dx / 4;
839 }
840 else
841 {
842 animation = &animations->knocked;
843 if (dy == 0) sprite->animation_time = 0;
844 else sprite->animation_time += dy / 8;
845 }
846
847 struct mirai_image *image = animation->images + sprite->animation_time * (animation->count - 1) / 256;
848 int y = 0;
849 if (sprite->knocked_time != 0) y = image->height * 4 - 56;
850
851 mirai_stamp(game, sprite->x, sprite->y + y, image);
852 }
853
854 mirai_text(game, 16, 16, "Mirai's Miscellaneous Misadventures M13");
855 mirai_text(game, 16, 32, "a Senran Kagura fangame by zamfofex");
856 mirai_text(game, 16, 48, "December 10 2021");
857}
858
859struct mirai_image *mirai_assets(void)
860{
861 static char done = 0;
862 if (done != 0) return mirai_images;
863
864 int color_count = sizeof mirai_colors / sizeof *mirai_colors;
865 unsigned char *last_color = mirai_colors + color_count - 1;
866
867 int image_count = sizeof mirai_images / sizeof *mirai_images;
868 struct mirai_image *last_image = mirai_images + image_count - 1;
869
870 int animation_count = sizeof mirai_animations / sizeof *mirai_animations;
871 struct mirai_animation *last_animation = mirai_animations + animation_count - 1;
872
873 last_image->width = 0;
874 last_image->height = 0;
875
876 for (int i = 0 ; i < 256 ; i++)
877 mirai_ground_colors[i] = 0x3B;
878
879 unsigned char *colors = mirai_colors;
880 struct mirai_image *images = mirai_images + 1;
881 struct mirai_animation *animations = mirai_animations;
882
883 mirai_model(&mirai_mirai, &mirai_mirai_yang, &animations, &images, &colors, 4, 8, 9, 16, 32);
884
885 for (int i = 0 ; i < 10 ; i++)
886 {
887 mirai_glyphs[i] = images;
888 images->colors = colors;
889 images->height = 15;
890
891 for (int x = 1 ; x < 12 ; x++)
892 {
893 int done = 1;
894 for (int y = 0 ; y < images->height ; y++)
895 {
896 if (mirai_digits[i][y][x] != 0)
897 {
898 done = 0;
899 break;
900 }
901 }
902 if (done == 0) continue;
903 images->width = x + 1;
904 break;
905 }
906
907 for (int y = 0 ; y < images->height ; y++)
908 for (int x = 0 ; x < images->width ; x++)
909 *colors++ = mirai_digits[i][y][x] == 0 ? 0 : 108;
910
911 images++;
912 }
913
914 for (int c = 0 ; c < 2 ; c++)
915 for (int i = 0 ; i < 26 ; i++)
916 {
917 mirai_glyphs[i + 26 * c + 10] = images;
918 images->colors = colors;
919 images->height = 15;
920
921 for (int x = 1 ; x < 12 ; x++)
922 {
923 int done = 1;
924 for (int y = 0 ; y < images->height ; y++)
925 {
926 if (mirai_letters[i][y * 2 + c][x] != 0)
927 {
928 done = 0;
929 break;
930 }
931 }
932 if (done == 0) continue;
933 images->width = x + 1;
934 break;
935 }
936
937 for (int y = 0 ; y < images->height ; y++)
938 for (int x = 0 ; x < images->width ; x++)
939 *colors++ = mirai_letters[i][y * 2 + c][x] == 0 ? 0 : 108;
940
941 images++;
942 }
943
944 if (colors != last_color) return 0;
945 if (images != last_image - 1) return 0;
946 if (animations != last_animation) return 0;
947
948 done = 1;
949 return mirai_images;
950}