Mirai's Miscellaneous Misadventures
M15 / assets.c
#define _ 0,
#define A 1,
#define B 2,
#define C 3,
#define D 4,
#define E 5,
#define F 6,
#include "font.c"
#include "level.c"
static struct mirai_rotating_image mirai_head =
{
12, 11, 0,
{
{6, 1, {0xE6}},
{8, 1, {0xE6}},
{10, 1, {0xE6}},
{12, 1, {0xE6}},
{12, 1, {0xE6}},
{12, 1, {0xE6}},
{12, 1, {0xE6}},
{12, 1, {0xE6}},
{12, 1, {0xE6}},
{10, 1, {0xE6}},
{8, 1, {0xE6}},
{6, 1, {0xE6}},
},
};
static struct mirai_rotating_image mirai_torso =
{
12, 10, 0,
{
{6, 1, {0xE6}},
{8, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{10, 1, {0xE6}},
{8, 1, {0xE6}},
{6, 1, {0xE6}},
},
};
static struct mirai_rotating_image mirai_arm =
{
12, 2, 0,
{
{2, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{2, 1, {0xE6}},
},
};
static struct mirai_rotating_image mirai_leg =
{
12, 0, 0,
{
{2, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{4, 1, {0xE6}},
{2, 1, {0xE6}},
},
};
#include "characters/crimson-squad.c"
#include "characters/hebijo.c"