Mirai's Miscellaneous Misadventures
M16 / game.c
1
2
3
4#include "mimimi.h"
5#include "math.c"
6
7
8
9
10struct mirai_animation
11{
12 int count;
13 struct mirai_image *images;
14};
15
16struct mirai_direction_animation_set
17{
18 int count;
19 struct mirai_animation *standing;
20 struct mirai_animation knocked;
21};
22
23struct mirai_animation_set
24{
25 struct mirai_direction_animation_set left, right;
26};
27
28struct mirai_sprite_type
29{
30 struct mirai_animation_set animations;
31 int width;
32 int height;
33};
34
35struct mirai_sprite
36{
37 struct mirai_sprite_type *type;
38
39 int x, y;
40 int dx, dy;
41 int ax;
42
43 char airborne;
44 char moving_direction;
45 char facing_direction;
46
47 void (*behave)(struct mirai_game *game, struct mirai_sprite *sprite);
48
49 unsigned char animation_time;
50
51 unsigned char knocked_time;
52
53 struct mirai_sprite *ai_target;
54 int ai_target_x;
55 int ai_target_y;
56 unsigned char ai_attack_time;
57
58 unsigned char immunity_time;
59
60 unsigned char pristinity;
61};
62
63struct mirai_rotating_image_row
64{
65 int size;
66 unsigned char count;
67 unsigned char colors[64];
68};
69
70struct mirai_rotating_image
71{
72 int count;
73 int oy;
74 int oz;
75 struct mirai_rotating_image_row rows[];
76};
77
78struct mirai_model_layer
79{
80 int count;
81 struct mirai_rotating_image *images[];
82};
83
84struct mirai_model
85{
86 struct mirai_model_layer *head;
87 struct mirai_model_layer *torso;
88 struct mirai_model_layer *left_arm;
89 struct mirai_model_layer *right_arm;
90 struct mirai_model_layer *left_leg;
91 struct mirai_model_layer *right_leg;
92};
93
94
95
96
97#include "assets.c"
98
99static int mirai_gravity = 4;
100
101static unsigned char mirai_ground_colors[8][16 * 16];
102
103static unsigned char mirai_colors[230416];
104
105static struct mirai_image mirai_images[312];
106
107static struct mirai_animation mirai_animations[25];
108
109static struct mirai_image *mirai_glyphs[26 * 2 + 10];
110
111static struct mirai_sprite_type mirai_mirai = {{}, 80, 250};
112
113static struct mirai_sprite_type mirai_ryoubi = {{}, 80, 250};
114static struct mirai_sprite_type mirai_ryouna = {{}, 80, 250};
115
116
117
118
119struct mirai_game
120{
121 struct mirai_engine engine;
122 struct mirai_sprite sprites[256];
123 unsigned char sprite_count;
124
125 unsigned int left_history:16;
126 unsigned int right_history:16;
127
128 struct mirai_sprite *camera_sprite;
129 int camera_x;
130 int camera_y;
131};
132
133
134
135
136static void mirai_stamp(struct mirai_game *game, int x, int y, struct mirai_image *image)
137{
138 x -= game->camera_x;
139 x += mirai_width * 4;
140 y -= game->camera_y;
141 y += mirai_height * 4;
142
143 x -= image->width * 4;
144 y -= image->height * 8;
145
146 (*game->engine.stamp)(game->engine.data, x / 8, y / 8, image);
147}
148
149static int mirai_text(struct mirai_game *game, int x, int y, char *text)
150{
151 for (int i = 0 ; *text != '\0' ; i++)
152 {
153 char ch = *text++;
154
155 if (ch == ' ')
156 {
157 x += 4;
158 continue;
159 }
160
161 struct mirai_image *image;
162
163 if (ch >= '0' && ch <= '9')
164 image = mirai_glyphs[ch - '0' + 0];
165 else if (ch >= 'A' && ch <= 'Z')
166 image = mirai_glyphs[ch - 'A' + 10];
167 else if (ch >= 'a' && ch <= 'z')
168 image = mirai_glyphs[ch - 'a' + 36];
169 else
170 continue;
171
172 (*game->engine.stamp)(game->engine.data, x - 1, y - image->height + 5, image);
173 x += image->width - 1;
174 }
175
176 return x;
177}
178
179static void mirai_wall_physics(struct mirai_sprite *sprite)
180{
181 int x0 = sprite->x;
182 int x1 = sprite->type->width / 2;
183 int y0 = sprite->y;
184 int y1 = sprite->type->height;
185
186 int top = (y0 - y1) / 128;
187 int top2 = top - 1;
188 int bottom = (y0 - 127) / 128;
189 int bottom2 = bottom - 1;
190 int left = (x0 - x1) / 128;
191 int right = (x0 + x1) / 128;
192
193 if (
194 mirai_ground[bottom][left] != 0 && mirai_ground[bottom2][left] != 0 ||
195 mirai_ground[top][left] != 0 && mirai_ground[top2][left]
196 )
197 {
198 if (sprite->dx < 0) sprite->dx = 0;
199 sprite->x = (left + 1) * 128 + x1;
200 }
201 if (
202 mirai_ground[bottom][right] != 0 && mirai_ground[bottom2][right] != 0 ||
203 mirai_ground[top][right] != 0 && mirai_ground[top2][right]
204 )
205 {
206 if (sprite->dx > 0) sprite->dx = 0;
207 sprite->x = right * 128 - x1 - 1;
208 }
209}
210
211static void mirai_step_physics(struct mirai_sprite *sprite)
212{
213 int x0 = sprite->x;
214 int x1 = sprite->type->width / 2;
215 int y0 = sprite->y;
216 int y1 = sprite->type->height;
217
218 int top = (y0 - y1) / 128;
219 int bottom = (y0 - 127) / 128;
220 int left = (x0 - x1) / 128;
221 int right = (x0 + x1) / 128;
222
223 if (mirai_ground[bottom][left] != 0 && mirai_ground[top][left] == 0)
224 sprite->y = bottom * 128;
225 if (mirai_ground[bottom][right] != 0 && mirai_ground[top][right] == 0)
226 sprite->y = bottom * 128;
227}
228
229static void mirai_ceiling_physics(struct mirai_sprite *sprite)
230{
231 int x0 = sprite->x;
232 int x1 = sprite->type->width / 2;
233 int y0 = sprite->y;
234 int y1 = sprite->type->height;
235
236 int top = (y0 - y1) / 128;
237 int top2 = top - 1;
238 int left = (x0 - x1) / 128;
239 int right = (x0 + x1) / 128;
240
241 if (sprite->dy > 0) return;
242
243 if (mirai_ground[top][left] != 0)
244 if (mirai_ground[top][right] != 0)
245 if (mirai_ground[top2][left] != 0 || mirai_ground[top2][right] != 0)
246 {
247 sprite->dy = 0;
248 sprite->y = (top + 1) * 128 + y1;
249 }
250}
251
252static void mirai_landing_physics(struct mirai_sprite *sprite)
253{
254 int x0 = sprite->x;
255 int x1 = sprite->type->width / 2;
256 int y0 = sprite->y;
257
258 int bottom = y0 / 128;
259 int left = (x0 - x1) / 128;
260 int right = (x0 + x1) / 128;
261
262 if (sprite->dy < 0) return;
263
264 if (mirai_ground[bottom][left] != 0 || mirai_ground[bottom][right] != 0)
265 {
266 sprite->airborne = 0;
267 sprite->dy = 0;
268 sprite->y = bottom * 128;
269 }
270}
271
272static void mirai_fall_physics(struct mirai_sprite *sprite)
273{
274 int x0 = sprite->x;
275 int x1 = sprite->type->width / 2;
276 int y0 = sprite->y;
277
278 int bottom = y0 / 128;
279 int center = x0 / 128;
280 int left = (x0 - x1) / 128;
281 int right = (x0 + x1) / 128;
282
283 if (mirai_ground[bottom][left] == 0 && mirai_ground[bottom][right] == 0)
284 {
285 if (mirai_ground[bottom + 1][center] == 0)
286
287 sprite->airborne = 1;
288 else
289
290 sprite->y = (bottom + 1) * 128;
291 }
292}
293
294static void mirai_physics_dynamics(struct mirai_sprite *sprite)
295{
296 sprite->dx += sprite->ax;
297 sprite->x += sprite->dx;
298 sprite->y += sprite->dy;
299}
300
301static void mirai_ground_physics(struct mirai_sprite *sprite)
302{
303 sprite->dx *= 7;
304 sprite->dx /= 8;
305 sprite->dy = 0;
306
307 mirai_physics_dynamics(sprite);
308
309 mirai_step_physics(sprite);
310 mirai_wall_physics(sprite);
311 mirai_fall_physics(sprite);
312}
313
314static void mirai_airborne_physics(struct mirai_sprite *sprite)
315{
316 sprite->dx *= 15;
317 sprite->dx /= 16;
318 sprite->dy += mirai_gravity;
319
320 mirai_physics_dynamics(sprite);
321
322 mirai_ceiling_physics(sprite);
323 mirai_wall_physics(sprite);
324 mirai_landing_physics(sprite);
325}
326
327static void mirai_jump(struct mirai_sprite *sprite)
328{
329 if (sprite->airborne) return;
330 sprite->airborne = 1;
331 sprite->dy = -64;
332}
333
334static void mirai_damage(struct mirai_game *game, struct mirai_sprite *sprite, int damage, int attack_y, int attack_width, int attack_height)
335{
336 sprite->ai_attack_time = 32;
337
338 int x1 = sprite->x - attack_width;
339 int y1 = sprite->y + attack_y;
340
341 if (sprite->facing_direction == 2) x1 += attack_width;
342
343 int x2 = x1 + attack_width;
344 int y2 = y1 + attack_height;
345
346 for (int i = 0 ; i < game->sprite_count ; i++)
347 {
348 struct mirai_sprite *other = game->sprites + i;
349 if (other == sprite) continue;
350 if (other->immunity_time != 0) continue;
351
352 int x = other->x;
353 int y = other->y;
354
355 if (x > x1 && x < x2)
356 if (y > y1 && y < y2)
357 {
358 other->airborne = 1;
359 other->dy -= 32;
360 if (other->x > sprite->x)
361 other->dx += 32;
362 else
363 other->dx -= 32;
364
365 if (other->pristinity < damage)
366 other->knocked_time = 128;
367 else
368 other->pristinity -= damage;
369 }
370 }
371}
372
373static void mirai_attack(struct mirai_game *game, struct mirai_sprite *sprite)
374{
375 mirai_damage(game, sprite, 64, -256, 512, 512);
376}
377
378static void mirai_rapid_attack(struct mirai_game *game, struct mirai_sprite *sprite)
379{
380
381}
382
383static unsigned char mirai_count_oscillations(unsigned int history)
384{
385 unsigned char count = 0;
386 unsigned char prev = history&1;
387 for (int i = 0 ; i < 16 ; i++)
388 {
389 if ((history&1) != prev) count++;
390 prev = history&1;
391 history >>= 1;
392 }
393 return count;
394}
395
396static void mirai_controls(struct mirai_game *game, struct mirai_sprite *sprite)
397{
398 unsigned char left_oscillations = mirai_count_oscillations(game->left_history);
399 unsigned char right_oscillations = mirai_count_oscillations(game->right_history);
400
401 switch (sprite->moving_direction)
402 {
403 case 0:
404 if ((game->left_history&1) != 0)
405 sprite->moving_direction = 1;
406 if ((game->right_history&1) != 0)
407 sprite->moving_direction = 2;
408 break;
409 case 1:
410 if ((game->left_history&1) == 0)
411 sprite->moving_direction = 0;
412 else if (left_oscillations > 1)
413 mirai_jump(sprite);
414 if ((game->right_history&1) != 0)
415 {
416 if (right_oscillations == 0)
417 mirai_rapid_attack(game, sprite);
418 }
419 if ((game->right_history&1) != 0 && (game->right_history&2) == 0)
420 mirai_attack(game, sprite);
421 break;
422 case 2:
423 if ((game->right_history&1) == 0)
424 sprite->moving_direction = 0;
425 else if (right_oscillations > 1)
426 mirai_jump(sprite);
427 if ((game->left_history&1) != 0)
428 {
429 if (left_oscillations == 0)
430 mirai_rapid_attack(game, sprite);
431 }
432 if ((game->left_history&1) != 0 && (game->left_history&2) == 0)
433 mirai_attack(game, sprite);
434 break;
435 }
436}
437
438static void mirai_enemy_ai(struct mirai_game *game, struct mirai_sprite *sprite)
439{
440 int x = sprite->x - sprite->ai_target->x;
441 int y = sprite->y - sprite->ai_target->y;
442
443 int abs_x = x;
444 int abs_y = y;
445
446 if (abs_x < 0) abs_x = -abs_x;
447 if (abs_y < 0) abs_y = -abs_y;
448
449 char attack = 1;
450
451 if (abs_x > 2048 || abs_y > 2048)
452 {
453 int distance_x = sprite->ai_target->x - sprite->ai_target_x;
454 int distance_y = sprite->ai_target->y - sprite->ai_target_y;
455
456 if (distance_x < 0) distance_x = -distance_x;
457 if (distance_y < 0) distance_y = -distance_y;
458
459 if (distance_x > 4096 || distance_y > 4096)
460 {
461 attack = 0;
462 x = sprite->x - sprite->ai_target_x;
463 y = sprite->y - sprite->ai_target_y;
464 }
465 }
466
467 sprite->moving_direction = 0;
468 if (x > 256)
469 sprite->moving_direction = 1;
470 else if (x < -256)
471 sprite->moving_direction = 2;
472 else if (attack && sprite->ai_attack_time == 0)
473 mirai_attack(game, sprite);
474
475 if (y > 512) mirai_jump(sprite);
476}
477
478static void mirai_stationary_ai(struct mirai_game *game, struct mirai_sprite *sprite)
479{
480 int x = sprite->x - sprite->ai_target->x;
481
482 if (x > 0) sprite->facing_direction = 1;
483 else sprite->facing_direction = 2;
484}
485
486static void mirai_spawn(struct mirai_game *game, int x, int y, struct mirai_sprite_type *type, void (*behave)(struct mirai_game *game, struct mirai_sprite *sprite))
487{
488 if (game->sprite_count == 0xFF) return;
489 struct mirai_sprite *sprite = game->sprites + game->sprite_count;
490 game->sprite_count++;
491 sprite->type = type;
492 sprite->x = x;
493 sprite->y = y;
494 sprite->dx = 0;
495 sprite->dy = 0;
496 sprite->ax = 0;
497 sprite->airborne = 1;
498 sprite->moving_direction = 0;
499 sprite->facing_direction = 1;
500 sprite->animation_time = 0;
501 sprite->behave = behave;
502 sprite->ai_target_x = x;
503 sprite->ai_target_y = y;
504 sprite->ai_attack_time = -1;
505 sprite->immunity_time = 0;
506 sprite->pristinity = -1;
507}
508
509static unsigned char mirai_rotating_image_pixel(struct mirai_rotating_image *rotating_image, unsigned char angle, int x, int y)
510{
511 y += rotating_image->oy;
512
513 int h = rotating_image->count;
514 if (y < 0) return 0;
515 if (y >= h) return 0;
516
517 int w = rotating_image->rows[y].size;
518 if (x < -w / 2) return 0;
519 if (x >= w / 2) return 0;
520
521 x += w / 2;
522
523 int count = rotating_image->rows[y].count;
524
525 int a = angle;
526 a *= count;
527 a += 128;
528 a /= 256;
529 a += x;
530 a %= count;
531
532 return rotating_image->rows[y].colors[a];
533}
534
535static void mirai_rotating_image_stamp(struct mirai_image *image, struct mirai_rotating_image *rotating_image, unsigned char y_angle, unsigned char z_angle, int x0, int y0, int behind)
536{
537 int width = image->width;
538 int height = image->height;
539
540 x0 += rotating_image->oz * mirai_cosine[y_angle] / 256;
541
542 if (behind != 0) y_angle += 128;
543
544 for (int x = 0 ; x < width ; x++)
545 for (int y = 0 ; y < height ; y++)
546 {
547 if (behind != 0 && image->colors[x + y * width] != 0) continue;
548
549 int x1 = x - x0;
550 int y1 = y - y0;
551
552 int x2 = x1 + y1 * mirai_sine[z_angle] / 127;
553
554 if (behind != 0) x2 = -x2 - 1;
555
556 unsigned char color = mirai_rotating_image_pixel(rotating_image, y_angle, x2, y1);
557 if (color == 0) continue;
558
559 image->colors[x + y * width] = color;
560 }
561}
562
563static void mirai_animation_layer(struct mirai_image *image, struct mirai_model_layer *layer, unsigned char y_angle, unsigned char z_angle, int x0, int y0)
564{
565 for (int i = 0 ; i < layer->count ; i++)
566 {
567 mirai_rotating_image_stamp(image, layer->images[i], y_angle, z_angle, x0, y0, 0);
568 mirai_rotating_image_stamp(image, layer->images[i], y_angle, z_angle, x0, y0, 1);
569 }
570}
571
572static void mirai_animation_frame(struct mirai_image *image, unsigned char **colors, struct mirai_model *model, unsigned char y_angle, unsigned char z_angle, unsigned char arm_angle)
573{
574 image->colors = *colors;
575 image->width = 26;
576 image->height = 36;
577
578 *colors += image->width * image->height;
579
580 for (int x = 0 ; x < image->width ; x++)
581 for (int y = 0 ; y < image->height ; y++)
582 image->colors[x + y * image->width] = 0;
583
584 int x = image->width / 2;
585
586 int head_y = 13;
587 int head_x = x + mirai_sine[z_angle] * (image->height - head_y) / 127;
588
589 int arm_y = 16;
590 int arm_x = x + mirai_sine[z_angle] * (image->height - arm_y) / 127;
591 int left_arm_x = arm_x + 10 * mirai_sine[y_angle] / 256;
592 int right_arm_x = arm_x - 10 * mirai_sine[y_angle] / 256;
593
594 int leg_y = 24;
595 int leg_x = x + mirai_sine[z_angle] * (image->height - leg_y) / 127;
596 int left_leg_x = leg_x + 6 * mirai_sine[y_angle] / 256;
597 int right_leg_x = leg_x - 6 * mirai_sine[y_angle] / 256;
598
599 int torso_y = 24;
600 int torso_x = x + mirai_sine[z_angle] * (image->height - torso_y) / 127;
601
602 mirai_animation_layer(image, model->left_leg, y_angle, -arm_angle, left_leg_x, leg_y);
603 mirai_animation_layer(image, model->right_leg, y_angle, arm_angle, right_leg_x, leg_y);
604 if ((y_angle + 64) % 256 < 128)
605 {
606 mirai_animation_layer(image, model->left_arm, y_angle, arm_angle, left_arm_x, arm_y);
607 mirai_animation_layer(image, model->torso, y_angle, z_angle, torso_x, torso_y);
608 mirai_animation_layer(image, model->right_arm, y_angle, -arm_angle, right_arm_x, arm_y);
609 }
610 else
611 {
612 mirai_animation_layer(image, model->right_arm, y_angle, -arm_angle, right_arm_x, arm_y);
613 mirai_animation_layer(image, model->torso, y_angle, z_angle, torso_x, torso_y);
614 mirai_animation_layer(image, model->left_arm, y_angle, arm_angle, left_arm_x, arm_y);
615 }
616 mirai_animation_layer(image, model->head, y_angle, 0, head_x, head_y);
617}
618
619static void mirai_animation(struct mirai_animation *animation, struct mirai_image **images, unsigned char **colors, struct mirai_model *model, int count, unsigned char y_angle, unsigned char z_angle, unsigned char arm_angle)
620{
621 animation->count = count;
622 animation->images = *images;
623
624 for (int i = 0 ; i < count ; i++)
625 mirai_animation_frame((*images)++, colors, model, y_angle, z_angle, arm_angle * mirai_sine[i * 255 / count] / 127);
626}
627
628static void mirai_animation_set(struct mirai_animation **animations, struct mirai_image **images, unsigned char **colors, struct mirai_model *model, int coefficient, int count, int count2, unsigned char z_angle, unsigned char arm_angle)
629{
630 for (int i = 0 ; i < count ; i++)
631 mirai_animation((*animations)++, images, colors, model, count2, 64 + (12 + 34 * i / count) * coefficient, -z_angle * i / count * coefficient, arm_angle * i / count);
632}
633
634
635
636static void mirai_transpose_image(struct mirai_image *image)
637{
638 int width = image->width;
639 int height = image->height;
640 image->width = height;
641 image->height = width;
642
643 for (int start = 0 ; start < width * height ; start++)
644 {
645 int next = start;
646 int i = 0;
647 for (;;)
648 {
649 i++;
650 next = (next % height) * width + next / height;
651 if (next <= start) break;
652 }
653
654 if (i == 1) continue;
655 if (next < start) continue;
656
657 char tmp = image->colors[next = start];
658 for (;;)
659 {
660 int i = (next % height) * width + next / height;
661 image->colors[next] = (i == start) ? tmp : image->colors[i];
662 next = i;
663 if (next <= start) break;
664 }
665 }
666}
667
668static void mirai_flip_image(struct mirai_image *image)
669{
670 for (int x = 0 ; x < image->width / 2 ; x++)
671 for (int y = 0 ; y < image->height ; y++)
672 {
673 unsigned char color = image->colors[image->width - x - 1 + y * image->width];
674 image->colors[image->width - x - 1 + y * image->width] = image->colors[x + y * image->width];
675 image->colors[x + y * image->width] = color;
676 }
677}
678
679static void mirai_rotate_image_cw(struct mirai_image *image)
680{
681 mirai_transpose_image(image);
682 mirai_flip_image(image);
683}
684
685static void mirai_rotate_image_ccw(struct mirai_image *image)
686{
687 mirai_flip_image(image);
688 mirai_transpose_image(image);
689}
690
691static void mirai_model(struct mirai_sprite_type *type, struct mirai_model *model, struct mirai_animation **animations, struct mirai_image **images, unsigned char **colors, int count, int count2, unsigned char z_angle, unsigned char arm_angle, unsigned char arm_flail_angle)
692{
693 type->animations.left.standing = *animations;
694 type->animations.left.count = 4;
695 mirai_animation_set(animations, images, colors, model, 1, count, count2, z_angle, arm_angle);
696
697 type->animations.right.standing = *animations;
698 type->animations.right.count = 4;
699 mirai_animation_set(animations, images, colors, model, -1, count, count2, z_angle, arm_angle);
700
701 struct mirai_image *rotated_cw = *images;
702 mirai_animation(&type->animations.left.knocked, images, colors, model, count2, 64 + 16, 0, arm_flail_angle);
703 while (rotated_cw != *images) mirai_rotate_image_cw(rotated_cw++);
704
705 struct mirai_image *rotated_ccw = *images;
706 mirai_animation(&type->animations.right.knocked, images, colors, model, count2, 64 - 16, 0, arm_flail_angle);
707 while (rotated_ccw != *images) mirai_rotate_image_ccw(rotated_ccw++);
708}
709
710
711
712
713int mirai_game_size = sizeof (struct mirai_game);
714int mirai_width = 512;
715int mirai_height = 256;
716
717
718
719
720void mirai_start(struct mirai_game *game, struct mirai_engine *engine)
721{
722 game->engine = *engine;
723
724 game->left_history = 0;
725 game->right_history = 0;
726 game->sprite_count = 0;
727
728 mirai_assets();
729
730 struct mirai_sprite *player = game->sprites + game->sprite_count;
731 mirai_spawn(game, 11776, 5248, &mirai_mirai, &mirai_controls);
732 game->camera_sprite = player;
733 game->camera_x = player->x;
734 game->camera_y = player->y - 512;
735
736 struct mirai_sprite *ryoubi = game->sprites + game->sprite_count;
737 mirai_spawn(game, 10000, 5120, &mirai_ryoubi, &mirai_stationary_ai);
738 ryoubi->ai_target = player;
739
740 struct mirai_sprite *ryouna = game->sprites + game->sprite_count;
741 mirai_spawn(game, 11000, 5376, &mirai_ryouna, &mirai_stationary_ai);
742 ryouna->ai_target = player;
743}
744
745void mirai_step(struct mirai_game *game, struct mirai_keys keys)
746{
747 game->left_history <<= 1;
748 game->left_history |= keys.left;
749 game->right_history <<= 1;
750 game->right_history |= keys.right;
751
752 game->camera_x *= 3;
753 game->camera_y *= 3;
754 game->camera_x += game->camera_sprite->x;
755 game->camera_y += game->camera_sprite->y - 512;
756 game->camera_x /= 4;
757 game->camera_y /= 4;
758
759 for (int x0 = -16 ; x0 <= 16 ; x0++)
760 for (int y0 = -8 ; y0 <= 8 ; y0++)
761 {
762 int x = x0 + game->camera_x / 128;
763 int y = y0 + game->camera_y / 128;
764 if (mirai_ground[y][x] != 0)
765 mirai_stamp(game, x * 128 + 64, y * 128 + 128, mirai_images + mirai_ground[y][x]);
766 }
767
768 for (int i = 0 ; i < game->sprite_count ; i++)
769 {
770 struct mirai_sprite *sprite = game->sprites + i;
771
772 if (sprite->dy > 128)
773 if (sprite->knocked_time < 64)
774 sprite->knocked_time = 64;
775
776 if (sprite->knocked_time != 0)
777 {
778 sprite->knocked_time--;
779 sprite->immunity_time = 64;
780 }
781
782 if (sprite->immunity_time != 0)
783 {
784 sprite->pristinity = -1;
785 sprite->immunity_time--;
786 }
787
788 if (sprite->pristinity != 0xFF)
789 sprite->pristinity++;
790
791 if (sprite->ai_attack_time != 0)
792 sprite->ai_attack_time--;
793
794 sprite->ax = 0;
795 if (sprite->knocked_time == 0)
796 {
797 (*sprite->behave)(game, sprite);
798
799 if (sprite->moving_direction != 0)
800 sprite->facing_direction = sprite->moving_direction;
801
802 if (sprite->airborne)
803 {
804 if (sprite->moving_direction == 1)
805 sprite->ax = -3;
806 if (sprite->moving_direction == 2)
807 sprite->ax = 3;
808 }
809 else
810 {
811 if (sprite->moving_direction == 1)
812 sprite->ax = -4;
813 if (sprite->moving_direction == 2)
814 sprite->ax = 4;
815 }
816 }
817
818 if (sprite->airborne == 0)
819 mirai_ground_physics(sprite);
820 else
821 mirai_airborne_physics(sprite);
822
823 int dx;
824 int dy = sprite->dy;
825
826 struct mirai_direction_animation_set *animations;
827
828 if (sprite->facing_direction == 1)
829 {
830 dx = -sprite->dx;
831 animations = &sprite->type->animations.left;
832 }
833 if (sprite->facing_direction == 2)
834 {
835 dx = sprite->dx;
836 animations = &sprite->type->animations.right;
837 }
838
839 struct mirai_animation *animation;
840
841 if (dx > 32) dx = 32;
842 if (dx < 0) dx = 0;
843 if (dy < 0) dy = 0;
844
845 if (sprite->knocked_time == 0)
846 {
847 animation = animations->standing + dx * (animations->count - 1) / 32;
848 sprite->animation_time += dx / 4;
849 }
850 else
851 {
852 animation = &animations->knocked;
853 if (dy == 0) sprite->animation_time = 0;
854 else sprite->animation_time += dy / 8;
855 }
856
857 struct mirai_image *image = animation->images + sprite->animation_time * (animation->count - 1) / 256;
858 int y = 0;
859 if (sprite->knocked_time != 0) y = image->height * 4 - 56;
860
861 mirai_stamp(game, sprite->x, sprite->y + y, image);
862 }
863
864 mirai_text(game, 16, 16, "Mirai's Miscellaneous Misadventures M16");
865 mirai_text(game, 16, 32, "a Senran Kagura fangame by zamfofex");
866 mirai_text(game, 16, 48, "January 19 2022");
867}
868
869struct mirai_image *mirai_assets(void)
870{
871 static char done = 0;
872 if (done != 0) return mirai_images;
873
874 int color_count = sizeof mirai_colors / sizeof *mirai_colors;
875 unsigned char *last_color = mirai_colors + color_count - 1;
876
877 int image_count = sizeof mirai_images / sizeof *mirai_images;
878 struct mirai_image *last_image = mirai_images + image_count - 1;
879
880 int animation_count = sizeof mirai_animations / sizeof *mirai_animations;
881 struct mirai_animation *last_animation = mirai_animations + animation_count - 1;
882
883 last_image->width = 0;
884 last_image->height = 0;
885
886 static unsigned char ground_colors[sizeof mirai_ground_colors / sizeof *mirai_ground_colors] = {0x00, 0x3B, 0x1C, 0x21, 0x82, 0x56, 0x43, 0x25};
887
888 for (int i = 0 ; i < sizeof ground_colors ; i++)
889 {
890 struct mirai_image image = {16, 16, mirai_ground_colors[i]};
891 mirai_images[i] = image;
892 for (int j = 0 ; j < 256 ; j++)
893 mirai_ground_colors[i][j] = ground_colors[i];
894 }
895
896 unsigned char *colors = mirai_colors;
897 struct mirai_image *images = mirai_images + sizeof ground_colors;
898 struct mirai_animation *animations = mirai_animations;
899
900 mirai_model(&mirai_mirai, &mirai_mirai_yang, &animations, &images, &colors, 4, 8, 9, 16, 32);
901
902 mirai_model(&mirai_ryoubi, &mirai_ryoubi_flash, &animations, &images, &colors, 4, 8, 9, 16, 32);
903 mirai_model(&mirai_ryouna, &mirai_ryouna_flash, &animations, &images, &colors, 4, 8, 9, 16, 32);
904
905 for (int i = 0 ; i < 10 ; i++)
906 {
907 mirai_glyphs[i] = images;
908 images->colors = colors;
909 images->height = 15;
910
911 for (int x = 1 ; x < 12 ; x++)
912 {
913 int done = 1;
914 for (int y = 0 ; y < images->height ; y++)
915 {
916 if (mirai_digits[i][y][x] != 0)
917 {
918 done = 0;
919 break;
920 }
921 }
922 if (done == 0) continue;
923 images->width = x + 1;
924 break;
925 }
926
927 for (int y = 0 ; y < images->height ; y++)
928 for (int x = 0 ; x < images->width ; x++)
929 *colors++ = mirai_digits[i][y][x] == 0 ? 0 : 0x6C;
930
931 images++;
932 }
933
934 for (int c = 0 ; c < 2 ; c++)
935 for (int i = 0 ; i < 26 ; i++)
936 {
937 mirai_glyphs[i + 26 * c + 10] = images;
938 images->colors = colors;
939 images->height = 15;
940
941 for (int x = 1 ; x < 12 ; x++)
942 {
943 int done = 1;
944 for (int y = 0 ; y < images->height ; y++)
945 {
946 if (mirai_letters[i][y * 2 + c][x] != 0)
947 {
948 done = 0;
949 break;
950 }
951 }
952 if (done == 0) continue;
953 images->width = x + 1;
954 break;
955 }
956
957 for (int y = 0 ; y < images->height ; y++)
958 for (int x = 0 ; x < images->width ; x++)
959 *colors++ = mirai_letters[i][y * 2 + c][x] == 0 ? 0 : 0x6C;
960
961 images++;
962 }
963
964 if (colors != last_color) return 0;
965 if (images != last_image - 1) return 0;
966 if (animations != last_animation) return 0;
967
968 done = 1;
969 return mirai_images;
970}