Mirai's Miscellaneous Misadventures
M18 / core / sprites.c
1
2
3
4#include <mimimi/sprites.h>
5#include <mimimi/compound-behaviors.h>
6#include <mimimi/allocators.h>
7#include <mimimi/geometry.h>
8#include <mimimi/behaviors.h>
9#include <mimimi/ground.h>
10
11struct mimimi_physics_data
12{
13 struct mimimi_allocator *allocator;
14 struct mimimi_behavior *behavior;
15 struct mimimi_ground *ground;
16 struct mimimi_position *position;
17 struct mimimi_physics physics;
18};
19
20#include "physics.c"
21
22static void mimimi_physics_behave(void *data)
23{
24 struct mimimi_physics_data *physics_data = data;
25 struct mimimi_physics *physics = &physics_data->physics;
26
27 if (physics->airborne == 0)
28 mimimi_ground_physics(data);
29 else
30 mimimi_airborne_physics(data);
31}
32
33static void mimimi_physics_finish(void *data)
34{
35 struct mimimi_physics_data *physics_data = data;
36 (*physics_data->allocator->deallocate)(physics_data->behavior);
37 (*physics_data->allocator->deallocate)(physics_data);
38}
39
40struct mimimi_behavior *mimimi_physics(struct mimimi_position *position, struct mimimi_ground *ground, struct mimimi_allocator *allocator)
41{
42 struct mimimi_physics_data *data = (*allocator->allocate)(sizeof *data);
43 data->allocator = allocator;
44 data->position = position;
45 data->ground = ground;
46
47 data->physics.dx = 0;
48 data->physics.dy = 0;
49 data->physics.airborne = 1;
50 data->physics.width = 0;
51 data->physics.height = 0;
52 data->physics.gravity = 4;
53
54 data->behavior = (*allocator->allocate)(sizeof *data->behavior);
55 data->behavior->behave = &mimimi_physics_behave;
56 data->behavior->finish = &mimimi_physics_finish;
57 data->behavior->data = data;
58
59 return data->behavior;
60}
61
62struct mimimi_physics *mimimi_physics_attributes(struct mimimi_behavior *behavior)
63{
64 struct mimimi_physics_data *data = behavior->data;
65 return &data->physics;
66}
67
68struct mimimi_life_data
69{
70 struct mimimi_allocator *allocator;
71 struct mimimi_behavior *behavior;
72 struct mimimi_life life;
73};
74
75static void mimimi_live(void *data)
76{
77 struct mimimi_life_data *life_data = data;
78 struct mimimi_life *life = &life_data->life;
79
80 if (life->knocked_time != 0)
81 {
82 life->knocked_time--;
83 life->immunity_time = life->recovery_time;
84 }
85
86 if (life->immunity_time != 0)
87 {
88 life->pristinity = life->max_pristinity;
89 life->immunity_time--;
90 }
91
92 if (life->pristinity < life->max_pristinity)
93 life->pristinity++;
94}
95
96static void mimimi_life_finish(void *data)
97{
98 struct mimimi_life_data *life_data = data;
99 (*life_data->allocator->deallocate)(life_data->behavior);
100 (*life_data->allocator->deallocate)(life_data);
101}
102
103struct mimimi_behavior *mimimi_life(struct mimimi_allocator *allocator)
104{
105 struct mimimi_life_data *data = (*allocator->allocate)(sizeof *data);
106 data->allocator = allocator;
107
108 data->life.knocked_time = 0;
109 data->life.immunity_time = 0;
110 data->life.pristinity = 256;
111 data->life.max_pristinity = 256;
112 data->life.recovery_time = 64;
113
114 data->behavior = (*allocator->allocate)(sizeof *data->behavior);
115 data->behavior->behave = &mimimi_live;
116 data->behavior->finish = &mimimi_life_finish;
117 data->behavior->data = data;
118
119 return data->behavior;
120}
121
122struct mimimi_life *mimimi_life_attributes(struct mimimi_behavior *behavior)
123{
124 struct mimimi_life_data *data = behavior->data;
125 return &data->life;
126}
127
128struct mimimi_fall_data
129{
130 struct mimimi_allocator *allocator;
131 struct mimimi_behavior *behavior;
132 struct mimimi_physics *physics;
133 struct mimimi_life *life;
134 struct mimimi_fall fall;
135};
136
137static void mimimi_fall_behave(void *data)
138{
139 struct mimimi_fall_data *fall_data = data;
140
141 if (fall_data->physics->dy > fall_data->fall.max_speed)
142 if (fall_data->life->knocked_time < fall_data->fall.knocked_time)
143 fall_data->life->knocked_time = fall_data->fall.knocked_time;
144}
145
146static void mimimi_fall_finish(void *data)
147{
148 struct mimimi_fall_data *fall_data = data;
149 (*fall_data->allocator->deallocate)(fall_data->behavior);
150 (*fall_data->allocator->deallocate)(fall_data);
151}
152
153struct mimimi_behavior *mimimi_fall(struct mimimi_physics *physics, struct mimimi_life *life, struct mimimi_allocator *allocator)
154{
155 struct mimimi_fall_data *data = (*allocator->allocate)(sizeof *data);
156 data->allocator = allocator;
157 data->physics = physics;
158 data->life = life;
159
160 data->fall.max_speed = 128;
161 data->fall.knocked_time = 64;
162
163 data->behavior = (*allocator->allocate)(sizeof *data->behavior);
164 data->behavior->behave = &mimimi_fall_behave;
165 data->behavior->finish = &mimimi_fall_finish;
166 data->behavior->data = data;
167
168 return data->behavior;
169}
170
171struct mimimi_fall *mimimi_fall_attributes(struct mimimi_behavior *behavior)
172{
173 struct mimimi_fall_data *data = behavior->data;
174 return &data->fall;
175}
176
177struct mimimi_walk_data
178{
179 struct mimimi_allocator *allocator;
180 struct mimimi_behavior *behavior;
181 struct mimimi_physics *physics;
182 struct mimimi_walk walk;
183};
184
185static void mimimi_walk_behave(void *data)
186{
187 struct mimimi_walk_data *walk_data = data;
188 struct mimimi_physics *physics = walk_data->physics;
189
190 if (walk_data->walk.direction != 0)
191 {
192 int ax;
193 if (walk_data->physics->airborne)
194 ax = walk_data->walk.airborne_speed;
195 else
196 ax = walk_data->walk.ground_speed;
197
198 if (walk_data->walk.direction == 1)
199 physics->dx -= ax;
200 if (walk_data->walk.direction == 2)
201 physics->dx += ax;
202 }
203}
204
205static void mimimi_walk_finish(void *data)
206{
207 struct mimimi_walk_data *walk_data = data;
208 (*walk_data->allocator->deallocate)(walk_data->behavior);
209 (*walk_data->allocator->deallocate)(walk_data);
210}
211
212struct mimimi_behavior *mimimi_walk(struct mimimi_physics *physics, struct mimimi_allocator *allocator)
213{
214 struct mimimi_walk_data *data = (*allocator->allocate)(sizeof *data);
215 data->allocator = allocator;
216 data->physics = physics;
217
218 data->walk.ground_speed = 4;
219 data->walk.airborne_speed = 3;
220 data->walk.direction = 0;
221
222 data->behavior = (*allocator->allocate)(sizeof *data->behavior);
223 data->behavior->behave = &mimimi_walk_behave;
224 data->behavior->finish = &mimimi_walk_finish;
225 data->behavior->data = data;
226
227 return data->behavior;
228}
229
230struct mimimi_walk *mimimi_walk_attributes(struct mimimi_behavior *behavior)
231{
232 struct mimimi_walk_data *data = behavior->data;
233 return &data->walk;
234}
235
236struct mimimi_sprite_data
237{
238 struct mimimi_behavior *walk_behavior;
239 struct mimimi_sprite *sprite;
240};
241
242static void mimimi_sprite_behave(void *data0)
243{
244 struct mimimi_sprite_data *data = data0;
245 struct mimimi_sprite *sprite = data->sprite;
246 struct mimimi_behavior *walk_behavior = data->walk_behavior;
247 struct mimimi_behavior *awake_behavior = sprite->awake_behavior;
248
249 if (sprite->life->knocked_time == 0)
250 {
251 (*walk_behavior->behave)(walk_behavior->data);
252 (*awake_behavior->behave)(awake_behavior->data);
253 }
254}
255
256struct mimimi_sprite *mimimi_sprite(struct mimimi_ground *ground, int x, int y, int width, int height, struct mimimi_allocator *allocator)
257{
258 struct mimimi_behavior *compound = mimimi_compound_behavior(allocator);
259
260 struct mimimi_position *position = (*allocator->allocate)(sizeof *position);
261 struct mimimi_behavior *position_behavior = mimimi_finalizer(position, allocator->deallocate, allocator);
262
263 struct mimimi_behavior *physics_behavior = mimimi_physics(position, ground, allocator);
264 struct mimimi_physics *physics = mimimi_physics_attributes(physics_behavior);
265
266 struct mimimi_behavior *life_behavior = mimimi_life(allocator);
267 struct mimimi_life *life = mimimi_life_attributes(life_behavior);
268
269 struct mimimi_behavior *fall_behavior = mimimi_fall(physics, life, allocator);
270 struct mimimi_fall *fall = mimimi_fall_attributes(fall_behavior);
271
272 struct mimimi_behavior *walk_behavior = mimimi_walk(physics, allocator);
273 struct mimimi_walk *walk = mimimi_walk_attributes(walk_behavior);
274 mimimi_compound(compound, mimimi_finalizer(walk_behavior->data, walk_behavior->finish, allocator));
275
276 position->x = x;
277 position->y = y;
278 physics->width = width;
279 physics->height = height;
280
281 struct mimimi_sprite *sprite = (*allocator->allocate)(sizeof *sprite);
282 mimimi_compound(compound, mimimi_finalizer(sprite, allocator->deallocate, allocator));
283
284 struct mimimi_sprite_data *sprite_data = (*allocator->allocate)(sizeof *sprite_data);
285 mimimi_compound(compound, mimimi_finalizer(sprite_data, allocator->deallocate, allocator));
286
287 sprite_data->walk_behavior = walk_behavior;
288 sprite_data->sprite = sprite;
289
290 struct mimimi_behavior *sprite_behavior = mimimi_function(sprite_data, &mimimi_sprite_behave, allocator);
291
292 mimimi_compound(compound, sprite_behavior);
293 mimimi_compound(compound, physics_behavior);
294 mimimi_compound(compound, life_behavior);
295 mimimi_compound(compound, fall_behavior);
296
297 sprite->position = position;
298 sprite->physics = physics;
299 sprite->life = life;
300 sprite->fall = fall;
301 sprite->walk = walk;
302 sprite->behavior = compound;
303 sprite->awake_behavior = mimimi_noop;
304
305 return sprite;
306}