Mirai's Miscellaneous Misadventures
M26 / include / mimimi / appearances.h
#ifndef MIMIMI_APPEARANCES_H
#define MIMIMI_APPEARANCES_H
struct mimimi_model;
struct mimimi_allocator;
struct mimimi_animation;
struct mimimi_animation_set
{
int standing_animation_count;
struct mimimi_animation *standing;
struct mimimi_animation *knocked;
struct mimimi_animation *falling;
int jumping_image_count;
struct mimimi_image *jumping;
};
struct mimimi_appearance
{
struct mimimi_animation_set left, right;
};
void mimimi_appearance(struct mimimi_appearance *appearance, struct mimimi_model *model, int x, int y, struct mimimi_allocator *allocator);
#endif