Mirai's Miscellaneous Misadventures
M27 / models / all.c
#include <mimimi/models.h>
#include <mimimi/senran-kagura/layers.h>
#include <mimimi/senran-kagura/characters.h>
static struct mimimi_layer mimimi_head_value =
{
0, 11, 0, 12, 12,
{
{6, 6, 1, {0xF9}},
{8, 8, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{12, 12, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{8, 8, 1, {0xF9}},
{6, 6, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_torso_value =
{
0, 23, 0, 10, 12,
{
{6, 6, 1, {0xF9}},
{8, 8, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{10, 10, 1, {0xF9}},
{8, 8, 1, {0xF9}},
{6, 6, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_left_arm_value =
{
0, -1, -5, 10, 12,
{
{2, 2, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{2, 2, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_right_arm_value =
{
0, -1, 5, 10, 12,
{
{2, 2, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{2, 2, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_left_leg_value =
{
0, -11, -3, 4, 12,
{
{2, 2, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{2, 2, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_right_leg_value =
{
0, -11, 3, 4, 12,
{
{2, 2, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{4, 4, 1, {0xF9}},
{2, 2, 1, {0xF9}},
},
};
static struct mimimi_layer mimimi_empty_layer = {0, 0, 0, 0};
#include "crimson-squad.c"
#include "hebijo.c"