Mirai's Miscellaneous Misadventures
M47 / engines / wasm.c
#include <mimimi.h>
void *mimimi_wasm_javascript_texture(void *data, struct mimimi_image *image);
void *mimimi_wasm_texture(void *data, struct mimimi_image *image)
{
return mimimi_wasm_javascript_texture(data, image);
}
void mimimi_wasm_javascript_invalidate(void *data, void *texture);
void mimimi_wasm_invalidate(void *data, void *texture)
{
mimimi_wasm_javascript_invalidate(data, texture);
}
void mimimi_wasm_javascript_stamp(void *data, int x, int y, void *texture);
void mimimi_wasm_stamp(void *data, int x, int y, void *texture)
{
mimimi_wasm_javascript_stamp(data, x, y, texture);
}