Mirai's Miscellaneous Misadventures
M48 / index.html
<!-- license: AGPLv3 or later -->
<!-- copyright 2023 zamfofex -->
<!doctype html>
<html lang="en">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title> Random Character Adventures </title>
<style>
*, ::before, ::after
{
touch-action: none;
}
html, body
{
width: 100%;
height: 100%;
display: flex;
}
body
{
margin: 0;
background: #000;
}
canvas
{
width: 100%;
height: 100%;
image-rendering: crisp-edges;
image-rendering: pixelated;
object-fit: contain;
outline: none;
}
</style>
<script type="module">
let canvas = document.querySelector("canvas")
let context = canvas.getContext("2d")
let global = v =>
{
if (typeof v === "number") return v
return v.value
}
let cache = new Map()
let pending = []
let schedule = f =>
{
if (pending.length === 0)
f()
else
pending.push(f)
}
let pointer = a =>
{
if (a < 0) a = 0x10000 + a
return a
}
let rch = [0x11, 0x44, 0x77, 0x99, 0xCC, 0xFF]
let gch = [0x11, 0x33, 0x55, 0x77, 0x99, 0xBB, 0xDD, 0xFF]
let bch = [0x22, 0x55, 0x88, 0xBB, 0xEE]
let createTexture = getView => (data0, asset) =>
{
let view = getView()
asset = pointer(asset)
let width = view.getUint32(asset, true)
let height = view.getUint32(asset + 4, true)
let colors = view.getUint32(asset + 8, true)
let image = new ImageData(width, height)
let {data} = image
for (let x = 0 ; x < width ; x++)
for (let y = 0 ; y < height ; y++)
{
let o = x + y * width
let color = view.getUint8(colors + o)
if (color === 0) continue
if (color < 0x10)
{
let ch = color * 0x11
data[o * 4 + 0] = ch
data[o * 4 + 1] = ch
data[o * 4 + 2] = ch
data[o * 4 + 3] = 0xFF
}
else
{
color -= 0x10
let r = rch[Math.floor(color / 40) % 6]
let g = gch[Math.floor(color / 5) % 8]
let b = bch[Math.floor(color / 1) % 5]
data[o * 4 + 0] = r
data[o * 4 + 1] = g
data[o * 4 + 2] = b
data[o * 4 + 3] = 0xFF
}
}
pending.push(async () => cache.set(asset, await createImageBitmap(image)))
return asset
}
let stamp = (data, x, y, asset) => schedule(() => context.drawImage(cache.get(asset), x, y))
let invalidate = (data, asset) => schedule(() => cache.delete(asset))
let main = async () =>
{
let run = (start, tick, size) =>
{
let chapter = allocate(size)
let past = performance.now()
table.get(start)(chapter, engine)
let step = async () =>
{
if (pending.length !== 0)
{
for (let f of pending) await f()
pending = []
}
table.get(tick)(chapter, left, right)
let now = performance.now()
setTimeout(step, (100 / 3) + past - now)
past = now
}
step()
}
let memcpy = (a, b, n) =>
{
new Uint8Array(memory.buffer, pointer(a), n).set(new Uint8Array(memory.buffer, pointer(b), n))
return a
}
let memset = (a, b, n) =>
{
new Uint8Array(memory.buffer, pointer(a), n).set(Array(n).fill(pointer(b)))
return a
}
let memcmp = (a, b, n) =>
{
a = new Uint8Array(memory.buffer, pointer(a), n)
b = new Uint8Array(memory.buffer, pointer(b), n)
for (let i = 0 ; i < n ; i++)
{
if (a[i] !== b[i])
return a[i] - b[i]
}
return 0
}
let getView = () => new DataView(memory.buffer)
let imports =
{
env:
{
memcpy, memmove: memcpy, memset, memcmp,
mimimi_wasm_javascript_texture: createTexture(getView),
mimimi_wasm_javascript_invalidate: invalidate,
mimimi_wasm_javascript_stamp: stamp,
mimimi_wasm: run,
}
}
let body = await fetch("mimimi-loader.wasm")
let exports
try { exports = (await WebAssembly.instantiateStreaming(body, imports)).instance.exports }
catch (e) { exports = (await WebAssembly.instantiate(await body.arrayBuffer(), imports)).instance.exports }
let {memory, __indirect_function_table: table, __heap_base: base} = exports
let {mimimi_wasm_texture, mimimi_wasm_invalidate, mimimi_wasm_stamp} = exports
let {main} = exports
let f = table.grow(3)
table.set(f + 0, mimimi_wasm_texture)
table.set(f + 1, mimimi_wasm_invalidate)
table.set(f + 2, mimimi_wasm_stamp)
let offset = global(base)
let allocate = size =>
{
let result = offset
let available = memory.buffer.byteLength - offset
if (available < size) memory.grow(Math.ceil((size - available) / 0x10000))
offset += size
return result
}
let engine = allocate(24)
let view = getView()
view.setUint32(engine + 4, f + 0, true)
view.setUint32(engine + 8, f + 1, true)
view.setUint32(engine + 12, f + 2, true)
view.setUint32(engine + 16, 512, true)
view.setUint32(engine + 20, 256, true)
let left = 0
let right = 0
addEventListener("keydown", ({code}) =>
{
if (code === "ArrowLeft") left = 1
if (code === "ArrowRight") right = 1
if (code === "KeyA") left = 1
if (code === "KeyD") right = 1
})
addEventListener("keyup", ({code}) =>
{
if (code === "ArrowLeft") left = 0
if (code === "ArrowRight") right = 0
if (code === "KeyA") left = 0
if (code === "KeyD") right = 0
})
addEventListener("contextmenu", event => event.preventDefault())
addEventListener("pointerdown", event =>
{
if (event.pointerType === "mouse") return
if (event.button !== 0) return
if (event.offsetX < innerWidth / 2)
left = 1
else
right = 1
})
addEventListener("pointerup", event =>
{
if (event.pointerType === "mouse") return
if (event.button !== 0) return
left = 0
right = 0
})
addEventListener("mousedown", ({button}) =>
{
if (button === 0) left = 1
if (button === 2) right = 1
})
addEventListener("mouseup", ({button}) =>
{
if (button === 0) left = 0
if (button === 2) right = 0
})
main()
}
main()
</script>
<canvas width="512" height="256"></canvas>