Mirai's Miscellaneous Misadventures
M49 / chapters / chapter-I / setup.c
1
2
3
4#include <mimimi-chapters.h>
5
6#include "ground.c"
7#include "background.c"
8#include "foreground.c"
9
10static void mimimi_chapter_I_video_set(struct mimimi_test_video_set *tset, struct mimimi_video_set *set)
11{
12 static int video_count = 8;
13 static int image_count = 8;
14 static int width = 48;
15 static int height = 48;
16
17 int i, j, k;
18 struct mimimi_video *videos, *standing, *knocked, *falling, *jumping;
19 struct mimimi_image *images, *image;
20 unsigned char *colors;
21 void **textures;
22
23 videos = tset->videos;
24 images = tset->images;
25 colors = tset->colors;
26 textures = tset->textures;
27
28 set->standing = videos;
29 set->standing_video_count = video_count;
30 videos += video_count;
31
32 set->jumping = videos;
33 set->jumping_video_count = video_count;
34 videos += video_count;
35
36 for (i = 0 ; i < video_count ; i++)
37 {
38 standing = set->standing + i;
39 standing->count = image_count;
40 standing->images = images;
41 images += image_count;
42 standing->textures = textures;
43 textures += image_count;
44
45 for (j = 0 ; j < image_count ; j++)
46 {
47 image = standing->images + j;
48 image->width = width;
49 image->height = height;
50 image->colors = colors;
51 colors += width * height;
52 for (k = 0 ; k < width * height ; k++) image->colors[k] = 0;
53 }
54
55 jumping = set->jumping + i;
56 jumping->count = image_count;
57 jumping->images = images;
58 images += image_count;
59 jumping->textures = textures;
60 textures += image_count;
61
62 for (j = 0 ; j < image_count ; j++)
63 {
64 image = jumping->images + j;
65 image->width = width;
66 image->height = height;
67 image->colors = colors;
68 colors += width * height;
69 for (k = 0 ; k < width * height ; k++) image->colors[k] = 0;
70 }
71 }
72
73 knocked = videos++;
74 knocked->count = 1;
75 knocked->images = images++;
76 knocked->images[0].width = width;
77 knocked->images[0].height = height;
78 knocked->images[0].colors = colors;
79 knocked->textures = textures++;
80 colors += width * height;
81 for (i = 0 ; i < width * height ; i++) knocked->images[0].colors[i] = 0;
82
83 falling = videos++;
84 falling->count = 1;
85 falling->images = images++;
86 falling->images[0].width = width;
87 falling->images[0].height = height;
88 falling->images[0].colors = colors;
89 colors += width * height;
90 falling->textures = textures++;
91 for (i = 0 ; i < width * height ; i++) falling->images[0].colors[i] = 0;
92
93 set->knocked = knocked;
94 set->falling = falling;
95}
96
97static void mimimi_chapter_I_appearance(struct mimimi_test_sprite *sprite, struct mimimi_engine *engine)
98{
99 mimimi_chapter_I_video_set(&sprite->left, &sprite->appearance.left);
100 mimimi_chapter_I_video_set(&sprite->right, &sprite->appearance.right);
101
102 mimimi_appearance(&sprite->appearance, sprite->model, 24, 37);
103 mimimi_prepare_appearance(&sprite->appearance, engine);
104}
105
106static void mimimi_chapter_I_origin(struct mimimi_ground *ground, struct mimimi_position *position)
107{
108 for (position->y = 0 ; position->y < ground->height ; position->y++)
109 for (position->x = 0 ; position->x < ground->width ; position->x++)
110 {
111 if (ground->tiles[position->x + position->y * ground->width] == 2)
112 return;
113 }
114}
115
116static void mimimi_chapter_I_sprite(struct mimimi_test_sprite *sprite, struct mimimi_model *model, struct mimimi_chapter_I *chapter)
117{
118 sprite->model = model;
119 sprite->display.camera = &chapter->clamped_camera.output;
120 sprite->display.sprite = &sprite->sprite;
121 sprite->display.appearance = &sprite->appearance;
122 sprite->display.animation_time = 0;
123 sprite->display.direction = 1;
124 sprite->display.width = 24;
125 sprite->display.height = 48;
126 mimimi_sprite(&sprite->sprite, mimimi_chapter_I_ground, 0, 0, 80, 250);
127 mimimi_chapter_I_appearance(sprite, chapter->engine);
128}
129
130static void mimimi_chapter_I_player_tick(struct mimimi_chapter_I *chapter)
131{
132 mimimi_controls_tick(&chapter->player.sprite.walk, &chapter->history, &mimimi_jump, &chapter->player.sprite);
133 mimimi_sprite_tick(&chapter->player.sprite);
134}
135
136static void mimimi_chapter_I_stamp(struct mimimi_image *image, struct mimimi_image *source, int x, int y)
137{
138 int x0, y0;
139 for (y0 = 0 ; y0 < source->height ; y0++)
140 for (x0 = 0 ; x0 < source->width ; x0++)
141 image->colors[(x0 + x) + (y0 + y) * image->width] = source->colors[x0 + y0 * source->width];
142}
143
144static void mimimi_chapter_I_background(struct mimimi_chapter_I *chapter)
145{
146 static unsigned char colors[] = {6, 2, 2};
147
148 int x, y;
149 unsigned char color;
150 int size;
151
152 chapter->background_image.colors = chapter->background_colors;
153 chapter->background_image.width = mimimi_chapter_I_ground->width * 16;
154 chapter->background_image.height = mimimi_chapter_I_ground->height * 16;
155
156 for (y = 0 ; y < chapter->background_image.height ; y++)
157 for (x = 0 ; x < chapter->background_image.width ; x++)
158 {
159 color = colors[mimimi_ground_tile(mimimi_chapter_I_ground, x / 16, y / 16)];
160 chapter->background_image.colors[x + y * chapter->background_image.width] = color;
161 }
162
163 chapter->custom_background.colors = chapter->colors;
164 chapter->custom_background.width = mimimi_chapter_I_background_width;
165 chapter->custom_background.height = mimimi_chapter_I_background_height;
166 size = chapter->custom_background.width * chapter->custom_background.height;
167
168 mimimi_unpack_bits(size, chapter->colors, mimimi_chapter_I_background_packed);
169
170 mimimi_chapter_I_stamp(&chapter->background_image, &chapter->custom_background, (chapter->origin.x - 36) * 16 + 5, (chapter->origin.y - 10) * 16);
171
172 chapter->background.texture = (*chapter->engine->texture)(chapter->engine->data, &chapter->background_image);
173 chapter->background.camera = &chapter->clamped_camera.output;
174 chapter->background.z = 0;
175}
176
177static void mimimi_chapter_I_foreground(struct mimimi_chapter_I *chapter)
178{
179 int size;
180
181 chapter->foreground_image.colors = chapter->colors;
182 chapter->foreground_image.width = mimimi_chapter_I_foreground_width;
183 chapter->foreground_image.height = mimimi_chapter_I_foreground_height;
184 size = chapter->foreground_image.width * chapter->foreground_image.height;
185
186 mimimi_unpack_bits(size, chapter->colors, mimimi_chapter_I_foreground_packed);
187
188 chapter->foreground.texture = (*chapter->engine->texture)(chapter->engine->data, &chapter->foreground_image);
189 chapter->foreground.camera = &chapter->clamped_camera.output;
190 chapter->foreground.z = 0;
191}
192
193static void mimimi_chapter_I_camera(struct mimimi_chapter_I *chapter)
194{
195 static struct mimimi_clamped_camera_threshold thresholds[] =
196 {
197 {-270, 0, 0},
198 {-166, -1000, -53},
199 {-134, -51, -5},
200 {-35, -13, 5},
201 {8, 2, 2},
202 {1000, 1, 1},
203 };
204
205 chapter->clamped_camera.position = &chapter->player.sprite.position;
206 chapter->clamped_camera.input = &chapter->camera;
207 chapter->clamped_camera.thresholds = thresholds;
208 chapter->clamped_camera.count = sizeof thresholds / sizeof *thresholds;
209}
210
211static void mimimi_chapter_I_offset(struct mimimi_chapter_I *chapter)
212{
213 static struct mimimi_offset_threshold thresholds[] =
214 {
215 {-134, {-29824, -768}},
216 {-35, {-12800, 2432}},
217 {8, {0, 0}},
218 };
219
220 chapter->offset.sprite = &chapter->player.sprite;
221 chapter->offset.thresholds = thresholds;
222 chapter->offset.count = sizeof thresholds / sizeof *thresholds;
223}
224
225static void mimimi_chapter_I_background_tick(struct mimimi_chapter_I *chapter)
226{
227 chapter->background.x = chapter->player.sprite.offset.x;
228 chapter->background.y = chapter->player.sprite.offset.y;
229 mimimi_background_tick(&chapter->background, chapter->engine);
230}
231
232static void mimimi_chapter_I_foreground_tick(struct mimimi_chapter_I *chapter)
233{
234 chapter->foreground.x = -35 * 128;
235 chapter->foreground.y = -10 * 128;
236 mimimi_background_tick(&chapter->foreground, chapter->engine);
237}
238
239static void mimimi_chapter_I_linear_platform(struct mimimi_chapter_I *chapter, void *texture, int x, int y, int scale)
240{
241 static unsigned char tiles[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0};
242 int i;
243
244 i = chapter->linear_platform_count++;
245
246 mimimi_positioned_physics(&chapter->linear_platforms[i].physics, &chapter->player.sprite.physics, &chapter->player.sprite.position);
247 chapter->linear_platforms[i].ground.width = 5;
248 chapter->linear_platforms[i].ground.height = 3;
249 chapter->linear_platforms[i].ground.tiles = tiles;
250 chapter->linear_platforms[i].texture = texture;
251
252 chapter->linear_platforms[i].physics.transform.x = x * 128;
253 mimimi_linear_motion(chapter->linear_motions + i, &chapter->momentum, &chapter->linear_platforms[i].physics.transform.y, y * 128, scale);
254 (*chapter->linear_motions[i].motion.apply)(chapter->linear_motions[i].motion.data);
255}
256
257static void mimimi_chapter_I_platforms(struct mimimi_chapter_I *chapter)
258{
259 int i;
260 void *texture;
261
262 for (i = 0 ; i < 1024 ; i++) chapter->platform_colors[i] = 1;
263 chapter->platform_image.colors = chapter->platform_colors;
264 chapter->platform_image.width = 48;
265 chapter->platform_image.height = 16;
266
267 texture = (*chapter->engine->texture)(chapter->engine->data, &chapter->platform_image);
268
269 chapter->momentum.x = 0;
270 chapter->momentum.dx = 0;
271 chapter->linear_platform_count = 0;
272
273 mimimi_chapter_I_linear_platform(chapter, texture, -150, -14, 256);
274 mimimi_chapter_I_linear_platform(chapter, texture, -158, -24, 256);
275 mimimi_chapter_I_linear_platform(chapter, texture, -144, -16, -256);
276 mimimi_chapter_I_linear_platform(chapter, texture, -158, -26, -256);
277}
278
279static void mimimi_chapter_I_platforms_propagate(struct mimimi_chapter_I *chapter)
280{
281 int i;
282 for (i = 0 ; i < chapter->linear_platform_count ; i++)
283 if (chapter->linear_platforms[i].physics.other.airborne == 0)
284 (*chapter->linear_motions[i].motion.propagate)(chapter->linear_motions[i].motion.data);
285}
286
287static void mimimi_chapter_I_platforms_apply(struct mimimi_chapter_I *chapter)
288{
289 int i;
290 for (i = 0 ; i < chapter->linear_platform_count ; i++)
291 (*chapter->linear_motions[i].motion.apply)(chapter->linear_motions[i].motion.data);
292}
293
294static void mimimi_chapter_I_platforms_tick(struct mimimi_chapter_I *chapter)
295{
296 struct mimimi_momentum *momentum;
297 struct mimimi_platform *platforms;
298 int i;
299
300 momentum = &chapter->momentum;
301 platforms = chapter->linear_platforms;
302
303 for (i = 0 ; i < chapter->linear_platform_count ; i++)
304 if (platforms[i].physics.other.airborne == 0)
305 platforms[i].physics.transform.y += 4;
306
307 mimimi_chapter_I_platforms_propagate(chapter);
308
309 momentum->dx *= 31;
310 momentum->dx /= 32;
311 momentum->x += momentum->dx;
312
313 if (momentum->x < 0)
314 {
315 momentum->x = 0;
316 momentum->dx = 0;
317 }
318 if (momentum->x > 1024)
319 {
320 momentum->x = 1024;
321 momentum->dx = 0;
322 }
323
324 mimimi_chapter_I_platforms_apply(chapter);
325
326 for (i = 0 ; i < chapter->linear_platform_count ; i++)
327 mimimi_positioned_physics_tick(&platforms[i].physics, &platforms[i].ground);
328}
329
330static void mimimi_chapter_I_platforms_display_tick(struct mimimi_chapter_I *chapter)
331{
332 int i;
333 for (i = 0 ; i < chapter->linear_platform_count ; i++)
334 mimimi_platform_display_tick(chapter->linear_platforms + i, &chapter->clamped_camera.output, -128, -128, chapter->engine);
335}
336
337void mimimi_chapter_I_tick(void *data, unsigned char left, unsigned char right)
338{
339 struct mimimi_chapter_I *chapter;
340 int x, y;
341
342 chapter = data;
343 mimimi_offset_tick(&chapter->offset, chapter->origin.x * 128, chapter->origin.y * 128);
344 mimimi_history_tick(&chapter->history, left, right);
345 mimimi_chapter_I_player_tick(chapter);
346 mimimi_chapter_I_platforms_tick(chapter);
347
348 x = chapter->player.sprite.physics.dx * 6;
349 y = chapter->player.sprite.physics.dy * 4;
350
351 mimimi_chapter_I_background_tick(chapter);
352 mimimi_chapter_I_platforms_display_tick(chapter);
353 mimimi_display_tick(&chapter->player.display, chapter->engine);
354 mimimi_chapter_I_foreground_tick(chapter);
355 mimimi_camera_tick(&chapter->camera, &chapter->player.sprite.position, x, y - 256);
356 mimimi_clamped_camera_tick(&chapter->clamped_camera);
357
358 if (chapter->progression == 0)
359 {
360 if (chapter->player.sprite.position.x < -190 * 128)
361 chapter->progression++;
362 }
363 if (chapter->progression == 1)
364 {
365 if (mimimi_logo_tick(chapter->engine, &chapter->logo, chapter->engine->size.width / 2, 16) != 0)
366 chapter->progression++;
367 }
368 if (chapter->progression == 2)
369 {
370 mimimi_logo_tick(chapter->engine, &chapter->logo, chapter->engine->size.width / 2, 16);
371 chapter->progression_counter++;
372 if (chapter->progression_counter > 128)
373 chapter->progression_counter = 0,
374 chapter->progression++;
375 }
376 if (chapter->progression == 3)
377 {
378 chapter->progression_counter++;
379 if (chapter->progression_counter > 128)
380 chapter->progression++;
381 }
382 if (chapter->progression == 4)
383 {
384 if (chapter->player.sprite.position.x < -256 * 128)
385 chapter->progression++;
386 }
387 if (chapter->progression == 5)
388 {
389 if (mimimi_toast_dialogue_bottom_tick(&chapter->dialogue) != 0)
390 chapter->progression++;
391 }
392}
393
394void mimimi_chapter_I(void *data, struct mimimi_engine *engine)
395{
396 struct mimimi_dialogue_paragraph paragraphs[] =
397 {
398 {0, "Mirai", "There seems to be nothing for me to do. Hmmm... Maybe I can find something to do later."},
399 {0, "Ryouna", "Hear that? If you come back later, then maybe you can find something to do!"},
400 {0, "Ryoubi", "Who are you talking with? Are you stupid or something?"},
401 {0, "Ryouna", "Aaah! Ryoubi, I really like when you yell insults at me!"},
402 {0, "Mirai", "Wha-? What are you two doing here?"},
403 {0, "Haruka", "Hehe, don't worry about it!"},
404 };
405
406 struct mimimi_dialogue dialogue;
407 struct mimimi_chapter_I *chapter;
408
409 paragraphs[0].model = mimimi_mirai_flash;
410 paragraphs[1].model = mimimi_ryouna_flash;
411 paragraphs[2].model = mimimi_ryoubi_flash;
412 paragraphs[3].model = mimimi_ryouna_flash;
413 paragraphs[4].model = mimimi_mirai_flash;
414 paragraphs[5].model = mimimi_haruka_flash;
415
416 chapter = data;
417 chapter->engine = engine;
418
419 chapter->progression = 0;
420 chapter->progression_counter = 0;
421 dialogue.count = sizeof paragraphs / sizeof *paragraphs;
422 dialogue.paragraphs = paragraphs;
423 mimimi_toast_dialogue(&chapter->dialogue, &dialogue, engine);
424
425 mimimi_chapter_I_origin(mimimi_chapter_I_ground, &chapter->origin);
426 mimimi_chapter_I_sprite(&chapter->player, mimimi_mirai_flash, chapter);
427
428 chapter->history.left = 0;
429 chapter->history.right = 0;
430
431 chapter->camera = chapter->player.sprite.position;
432 chapter->camera.y -= 512;
433
434 mimimi_chapter_I_camera(chapter);
435 mimimi_chapter_I_background(chapter);
436 mimimi_chapter_I_foreground(chapter);
437
438 mimimi_chapter_I_offset(chapter);
439
440 mimimi_clamped_camera_tick(&chapter->clamped_camera);
441
442 mimimi_chapter_I_platforms(chapter);
443
444 mimimi_logo(engine, &chapter->logo, mimimi_logo_lines, mimimi_logo_line_count);
445}