Mirai's Miscellaneous Misadventures
M54 / core / effects.c
1
2
3
4#include <stdlib.h>
5#include "../mimimi.h"
6
7void mimimi_conveyor_tick(struct mimimi_conveyor *conveyor)
8{
9 struct mimimi_sprite *sprite;
10 struct mimimi_ground *ground;
11 unsigned char was_airborne;
12 int x1, x2, y;
13
14 sprite = conveyor->sprite;
15 ground = conveyor->ground;
16 was_airborne = conveyor->was_airborne;
17
18 conveyor->was_airborne = sprite->physics.airborne;
19
20 if (sprite->physics.airborne != 0) {
21 if (was_airborne == 0) sprite->physics.dx += conveyor->speed;
22 return;
23 }
24
25 x1 = (sprite->position.x - sprite->physics.width / 2) / 128;
26 x2 = (sprite->position.x + sprite->physics.width / 2) / 128;
27 y = (sprite->position.y + 64) / 128;
28
29 if (mimimi_ground_tile(ground, x1, y) != 0 || mimimi_ground_tile(ground, x2, y) != 0) sprite->position.x += conveyor->speed;
30}
31
32void mimimi_positioned_physics_tick(struct mimimi_positioned_physics *physics, struct mimimi_ground *ground)
33{
34 int dx, dy;
35 unsigned char was_airborne;
36 struct mimimi_position other_position;
37 unsigned char airborne;
38
39 dx = physics->transform.x - physics->previous.x;
40 dy = physics->transform.y - physics->previous.y;
41
42 physics->previous = physics->transform;
43
44 was_airborne = physics->was_airborne;
45 physics->was_airborne = physics->other.airborne;
46
47 airborne = physics->physics->airborne;
48
49 physics->other.dx = physics->physics->dx;
50 physics->other.dy = physics->physics->dy;
51 physics->other.width = physics->physics->width;
52 physics->other.height = physics->physics->height;
53
54 other_position = *physics->position;
55 other_position.x -= physics->transform.x;
56 other_position.y -= physics->transform.y;
57
58 if (physics->other.airborne == 0) {
59 other_position.x += dx;
60 other_position.y += dy;
61 }
62
63 if (physics->physics->airborne != 0) physics->other.airborne = 1;
64 mimimi_collision_physics_tick(&physics->other, &other_position, ground);
65 if (physics->other.airborne == 0) physics->physics->airborne = 0;
66
67 if (airborne == 0) return;
68
69 other_position.x += physics->transform.x;
70 other_position.y += physics->transform.y;
71
72 *physics->position = other_position;
73
74 physics->physics->dx = physics->other.dx;
75 physics->physics->dy = physics->other.dy;
76
77 if (physics->other.airborne != 0 && was_airborne == 0) {
78
79
80
81 }
82}
83
84void mimimi_positioned_physics(struct mimimi_positioned_physics *physics, struct mimimi_physics *other, struct mimimi_position *position)
85{
86 mimimi_physics(&physics->other, 0, 0);
87 physics->other.sprite = other->sprite;
88 physics->physics = other;
89 physics->position = position;
90 physics->transform.x = 0;
91 physics->transform.y = 0;
92 physics->previous = *position;
93 physics->was_airborne = other->airborne;
94}
95
96void mimimi_trampoline_tick(struct mimimi_trampoline *trampoline)
97{
98 struct mimimi_sprite *sprite;
99 struct mimimi_ground *ground;
100 int dy;
101 int x1, x2, y;
102
103 sprite = trampoline->sprite;
104 ground = trampoline->ground;
105
106 dy = trampoline->dy;
107 trampoline->dy = 0;
108
109 if (sprite->physics.airborne != 0) {
110 trampoline->dy = sprite->physics.dy;
111 return;
112 }
113
114 if (dy == 0) return;
115
116 x1 = (sprite->position.x - sprite->physics.width / 2) / 128;
117 x2 = (sprite->position.x + sprite->physics.width / 2) / 128;
118 y = (sprite->position.y + 64) / 128;
119
120 if (mimimi_ground_tile(ground, x1, y) != 0) return;
121 if (mimimi_ground_tile(ground, x2, y) != 0) return;
122
123 sprite->physics.airborne = 1;
124 sprite->physics.dy -= dy * trampoline->restitution / 256;
125}
126
127void mimimi_platform_display_tick(struct mimimi_platform *platform, struct mimimi_position *camera, struct mimimi_image *image)
128{
129 mimimi_camera_stamp(image, camera, platform->physics.transform.x, platform->physics.transform.y, 0, platform->image);
130}
131
132struct mimimi_platform_set *mimimi_add_platform_set(struct mimimi_stage *stage)
133{
134 int i;
135 struct mimimi_platform_set *platforms;
136
137 if (stage->platform_set_count == 0) stage->platform_sets = NULL;
138
139 i = stage->platform_set_count++;
140 stage->platform_sets = realloc(stage->platform_sets, sizeof *stage->platform_sets * stage->platform_set_count);
141 if (stage->platform_sets == NULL) exit(1);
142
143 platforms = stage->platform_sets + i;
144
145 platforms->angular_platform_count = 0;
146 platforms->linear_platform_count = 0;
147 platforms->momentum.x = 0;
148 platforms->momentum.dx = 0;
149 platforms->balance = 0;
150 platforms->strength = 0;
151 platforms->linear_weight = 2048;
152 platforms->angular_weight = 2048;
153 platforms->min = -0x10000000;
154 platforms->max = 0x10000000;
155
156 return platforms;
157}
158
159void mimimi_spawn_linear_platform(struct mimimi_stage *stage, struct mimimi_platform_set *platforms, struct mimimi_ground *ground, struct mimimi_image *image, int x, int y, int scale)
160{
161 int i;
162
163 if (platforms->linear_platform_count == 0) {
164 platforms->linear_platforms = NULL;
165 platforms->linear_motions = NULL;
166 }
167
168 i = platforms->linear_platform_count++;
169 platforms->linear_platforms = realloc(platforms->linear_platforms, sizeof *platforms->linear_platforms * platforms->linear_platform_count);
170 platforms->linear_motions = realloc(platforms->linear_motions, sizeof *platforms->linear_motions * platforms->linear_platform_count);
171
172 if (platforms->linear_platforms == NULL) exit(1);
173 if (platforms->linear_motions == NULL) exit(1);
174
175 mimimi_positioned_physics(&platforms->linear_platforms[i].physics, &stage->sprites[0].physics, &stage->sprites[0].position);
176 platforms->linear_platforms[i].ground = ground;
177 platforms->linear_platforms[i].image = image;
178
179 platforms->linear_platforms[i].physics.transform.x = x;
180 mimimi_linear_motion(platforms->linear_motions + i, &platforms->linear_platforms[i].physics.transform.y, y, scale);
181 mimimi_linear_motion_apply(platforms->linear_motions + i, &platforms->momentum);
182
183 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
184 platforms->linear_motions[i].value = &platforms->linear_platforms[i].physics.transform.y;
185 }
186}
187
188void mimimi_spawn_angular_platform(struct mimimi_stage *stage, struct mimimi_platform_set *platforms, struct mimimi_ground *ground, struct mimimi_image *image, int x, int y, int a, int scale, int height)
189{
190 int i;
191 struct mimimi_platform *platform;
192
193 if (platforms->angular_platform_count == 0) {
194 platforms->angular_platforms = NULL;
195 platforms->angular_motions = NULL;
196 }
197
198 i = platforms->angular_platform_count++;
199 platforms->angular_platforms = realloc(platforms->angular_platforms, sizeof *platforms->angular_platforms * platforms->angular_platform_count);
200 platforms->angular_motions = realloc(platforms->angular_motions, sizeof *platforms->angular_motions * platforms->angular_platform_count);
201
202 if (platforms->angular_platforms == NULL) exit(1);
203 if (platforms->angular_motions == NULL) exit(1);
204
205 platform = platforms->angular_platforms + i;
206
207 mimimi_positioned_physics(&platform->physics, &stage->sprites[0].physics, &stage->sprites[0].position);
208 platform->ground = ground;
209 platform->image = image;
210
211 mimimi_angular_motion(platforms->angular_motions + i, &platform->physics.transform, x, y, a, scale, height);
212 mimimi_angular_motion_apply(platforms->angular_motions + i, &platforms->momentum);
213
214 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
215 platforms->angular_motions[i].value = &platforms->angular_platforms[i].physics.transform;
216 }
217}
218
219static void mimimi_platforms_propagate(struct mimimi_platform_set *platforms)
220{
221 int i;
222 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
223 if (platforms->linear_platforms[i].physics.other.airborne == 0) mimimi_linear_motion_propagate(platforms->linear_motions + i, &platforms->momentum);
224 }
225 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
226 if (platforms->angular_platforms[i].physics.other.airborne == 0) mimimi_angular_motion_propagate(platforms->angular_motions + i, &platforms->momentum);
227 }
228}
229
230static void mimimi_platforms_apply(struct mimimi_platform_set *platforms)
231{
232 int i;
233 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
234 mimimi_linear_motion_apply(platforms->linear_motions + i, &platforms->momentum);
235 }
236 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
237 mimimi_angular_motion_apply(platforms->angular_motions + i, &platforms->momentum);
238 }
239}
240
241void mimimi_platform_set_tick(struct mimimi_platform_set *platforms)
242{
243 int i;
244 int diff;
245
246 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
247 if (platforms->linear_platforms[i].physics.other.airborne == 0) {
248 platforms->linear_platforms[i].physics.transform.y += platforms->linear_weight;
249 }
250 }
251 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
252 if (platforms->angular_platforms[i].physics.other.airborne == 0) {
253 platforms->angular_platforms[i].physics.transform.y += platforms->angular_weight * platforms->angular_motions[i].height / 2048;
254 }
255 }
256 mimimi_platforms_propagate(platforms);
257
258 platforms->momentum.dx *= 31;
259 platforms->momentum.dx /= 32;
260 platforms->momentum.x += platforms->momentum.dx / 256;
261
262 if (platforms->momentum.x < platforms->min) {
263 platforms->momentum.x = platforms->min;
264 platforms->momentum.dx = 0;
265 }
266 if (platforms->momentum.x > platforms->max) {
267 platforms->momentum.x = platforms->max;
268 platforms->momentum.dx = 0;
269 }
270
271 mimimi_platforms_apply(platforms);
272
273 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
274 mimimi_positioned_physics_tick(&platforms->linear_platforms[i].physics, platforms->linear_platforms[i].ground);
275 }
276 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
277 mimimi_positioned_physics_tick(&platforms->angular_platforms[i].physics, platforms->angular_platforms[i].ground);
278 }
279
280 diff = platforms->balance - platforms->momentum.x;
281 platforms->momentum.dx += platforms->strength * diff / 256;
282}
283
284void mimimi_platform_set_display_tick(struct mimimi_platform_set *platforms, struct mimimi_image *image, struct mimimi_position *camera)
285{
286 int i;
287 for (i = 0 ; i < platforms->linear_platform_count ; i++) {
288 mimimi_platform_display_tick(platforms->linear_platforms + i, camera, image);
289 }
290 for (i = 0 ; i < platforms->angular_platform_count ; i++) {
291 mimimi_platform_display_tick(platforms->angular_platforms + i, camera, image);
292 }
293}