Mirai's Miscellaneous Misadventures
M7 / engines / wasm.c
#include "../game.h"
void mirai_wasm_javascript_stamp(void *data, int x, int y, struct mirai_image *image);
void mirai_wasm_stamp(void *data, int x, int y, struct mirai_image *image)
{
mirai_wasm_javascript_stamp(data, x, y, image);
}