Mirai's Miscellaneous Misadventures
M17 / engines / wasm.c
#include <mimimi/engines.h>
extern char __heap_base;
void mimimi_wasm_javascript_stamp(void *data, int x, int y, struct mimimi_image *image);
void mimimi_wasm_stamp(void *data, int x, int y, struct mimimi_image *image)
{
mimimi_wasm_javascript_stamp(data, x, y, image);
}
void *mimimi_wasm_javascript_allocate(int size);
void *mimimi_wasm_allocate(int size)
{
return mimimi_wasm_javascript_allocate(size);
}