Mirai's Miscellaneous Misadventures
M3 / engines / sdl2.c
1#include <stdlib.h>
2#include <SDL2/SDL.h>
3
4#include "../game.h"
5
6struct mirai_sdl2
7{
8 SDL_Renderer *renderer;
9};
10
11static void mirai_sdl2_stamp(void *opaque, int x, int y, struct mirai_image *image)
12{
13 struct mirai_sdl2 *data = opaque;
14 SDL_Renderer *renderer = data->renderer;
15
16 SDL_Rect rect;
17 rect.x = x - image->width / 2;
18 rect.y = y - image->height;
19 rect.w = image->width;
20 rect.h = image->height;
21
22 SDL_RenderFillRect(renderer, &rect);
23}
24
25int main(int argc, char **argv)
26{
27 atexit(&SDL_Quit);
28
29 SDL_Init(SDL_INIT_VIDEO);
30
31 SDL_Window *window;
32 SDL_Renderer *renderer;
33
34 SDL_CreateWindowAndRenderer(mirai_width, mirai_height, 0, &window, &renderer);
35 SDL_RenderSetLogicalSize(renderer, mirai_width, mirai_height);
36 SDL_SetWindowTitle(window, "Mirai's Miscellaneous Misadventures");
37
38 struct mirai_sdl2 data = {renderer};
39
40 struct mirai_engine engine = {&data, &mirai_sdl2_stamp};
41 struct mirai_game *game = malloc(mirai_game_size);
42 mirai_start(game, &engine);
43
44 Uint32 past = SDL_GetTicks();
45
46 for (;;)
47 {
48 Uint32 current = SDL_GetTicks();
49 Uint32 delay = current - past;
50 if (delay < 33) SDL_Delay(33 - delay);
51 past = current;
52
53 SDL_Event event;
54 while (SDL_PollEvent(&event))
55 {
56 if (event.type == SDL_QUIT) return 0;
57
58 if (event.type == SDL_KEYDOWN)
59 {
60 switch (event.key.keysym.sym)
61 {
62 default: continue;
63 case SDLK_q: return 0;
64 }
65 }
66 }
67
68 struct mirai_keys keys = {0, 0};
69
70 unsigned char *keyboard = SDL_GetKeyboardState(NULL);
71 if (keyboard[SDL_SCANCODE_LEFT]) keys.left = 1;
72 if (keyboard[SDL_SCANCODE_RIGHT]) keys.right = 1;
73
74 SDL_SetRenderDrawColor(renderer, 0xEE, 0xEE, 0xEE, 0xEE);
75 SDL_RenderClear(renderer);
76 SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 0x33);
77 mirai_step(game, keys);
78 SDL_RenderPresent(renderer);
79 }
80}