Mirai's Miscellaneous Misadventures
M44 / chapters / chapter-I / setup.c
1
2
3
4#include <mimimi-chapters.h>
5
6#include "ground.c"
7#include "background.c"
8#include "foreground.c"
9
10static void mimimi_chapter_I_video_set(struct mimimi_test_video_set *tset, struct mimimi_video_set *set)
11{
12 static int video_count = 8;
13 static int image_count = 8;
14 static int width = 48;
15 static int height = 48;
16
17 int i, j, k;
18 struct mimimi_video *videos, *standing, *knocked, *falling, *jumping;
19 struct mimimi_image *images, *image;
20 unsigned char *colors;
21 void **textures;
22
23 videos = tset->videos;
24 images = tset->images;
25 colors = tset->colors;
26 textures = tset->textures;
27
28 set->standing = videos;
29 set->standing_video_count = video_count;
30 videos += video_count;
31
32 set->jumping = videos;
33 set->jumping_video_count = video_count;
34 videos += video_count;
35
36 for (i = 0 ; i < video_count ; i++)
37 {
38 standing = set->standing + i;
39 standing->count = image_count;
40 standing->images = images;
41 images += image_count;
42 standing->textures = textures;
43 textures += image_count;
44
45 for (j = 0 ; j < image_count ; j++)
46 {
47 image = standing->images + j;
48 image->width = width;
49 image->height = height;
50 image->colors = colors;
51 colors += width * height;
52 for (k = 0 ; k < width * height ; k++) image->colors[k] = 0;
53 }
54
55 jumping = set->jumping + i;
56 jumping->count = image_count;
57 jumping->images = images;
58 images += image_count;
59 jumping->textures = textures;
60 textures += image_count;
61
62 for (j = 0 ; j < image_count ; j++)
63 {
64 image = jumping->images + j;
65 image->width = width;
66 image->height = height;
67 image->colors = colors;
68 colors += width * height;
69 for (k = 0 ; k < width * height ; k++) image->colors[k] = 0;
70 }
71 }
72
73 knocked = videos++;
74 knocked->count = 1;
75 knocked->images = images++;
76 knocked->images[0].width = width;
77 knocked->images[0].height = height;
78 knocked->images[0].colors = colors;
79 knocked->textures = textures++;
80 colors += width * height;
81 for (i = 0 ; i < width * height ; i++) knocked->images[0].colors[i] = 0;
82
83 falling = videos++;
84 falling->count = 1;
85 falling->images = images++;
86 falling->images[0].width = width;
87 falling->images[0].height = height;
88 falling->images[0].colors = colors;
89 colors += width * height;
90 falling->textures = textures++;
91 for (i = 0 ; i < width * height ; i++) falling->images[0].colors[i] = 0;
92
93 set->knocked = knocked;
94 set->falling = falling;
95}
96
97static void mimimi_chapter_I_appearance(struct mimimi_test_sprite *sprite, struct mimimi_engine *engine)
98{
99 mimimi_chapter_I_video_set(&sprite->left, &sprite->appearance.left);
100 mimimi_chapter_I_video_set(&sprite->right, &sprite->appearance.right);
101
102 mimimi_appearance(&sprite->appearance, sprite->model, 24, 37);
103 mimimi_prepare_appearance(&sprite->appearance, engine);
104}
105
106static void mimimi_chapter_I_origin(struct mimimi_ground *ground, struct mimimi_position *position)
107{
108 for (position->y = 0 ; position->y < ground->height ; position->y++)
109 for (position->x = 0 ; position->x < ground->width ; position->x++)
110 {
111 if (ground->tiles[position->x + position->y * ground->width] == 2)
112 return;
113 }
114}
115
116
117static void mimimi_chapter_I_sprite(struct mimimi_test_sprite *sprite, struct mimimi_model *model, struct mimimi_chapter_I *chapter)
118{
119 sprite->model = model;
120 sprite->display.camera = &chapter->clamped_camera.output;
121 sprite->display.sprite = &sprite->sprite;
122 sprite->display.appearance = &sprite->appearance;
123 sprite->display.animation_time = 0;
124 sprite->display.direction = 1;
125 sprite->display.width = 24;
126 sprite->display.height = 48;
127 mimimi_sprite(&sprite->sprite, mimimi_chapter_I_ground, chapter->origin.x * 128, chapter->origin.y * 128, 80, 250);
128 mimimi_chapter_I_appearance(sprite, chapter->engine);
129}
130
131static void mimimi_chapter_I_player_tick(struct mimimi_chapter_I *chapter)
132{
133 mimimi_controls_tick(&chapter->player.sprite.walk, &chapter->history, &mimimi_jump, &chapter->player.sprite);
134 mimimi_sprite_tick(&chapter->player.sprite);
135}
136
137static void mimimi_chapter_I_unpack_bits(int size, unsigned char *unpacked, unsigned char *packed)
138{
139 int i, j, k, n;
140
141 i = 0;
142 j = 0;
143
144 while (j < size)
145 {
146 n = packed[i++];
147 if (n == 128) continue;
148 if (n > 128) n -= 256;
149
150 if (n > 0)
151 {
152 for (k = 0 ; k <= n ; k++)
153 unpacked[j++] = packed[i++];
154 }
155 else
156 {
157 for (k = 0 ; k <= -n ; k++)
158 unpacked[j++] = packed[i];
159 i++;
160 }
161 }
162}
163
164static void mimimi_chapter_I_stamp(struct mimimi_image *image, struct mimimi_image *source, int x, int y)
165{
166 int x0, y0;
167 for (y0 = 0 ; y0 < source->height ; y0++)
168 for (x0 = 0 ; x0 < source->width ; x0++)
169 image->colors[(x0 + x) + (y0 + y) * image->width] = source->colors[x0 + y0 * source->width];
170}
171
172static void mimimi_chapter_I_background(struct mimimi_chapter_I *chapter)
173{
174 static unsigned char colors[] = {6, 2, 2};
175
176 int x, y;
177 unsigned char color;
178 int size;
179
180 chapter->background_image.colors = chapter->background_colors;
181 chapter->background_image.width = mimimi_chapter_I_ground->width * 16;
182 chapter->background_image.height = mimimi_chapter_I_ground->height * 16;
183
184 for (y = 0 ; y < chapter->background_image.height ; y++)
185 for (x = 0 ; x < chapter->background_image.width ; x++)
186 {
187 color = colors[mimimi_ground_tile(mimimi_chapter_I_ground, x / 16, y / 16)];
188 chapter->background_image.colors[x + y * chapter->background_image.width] = color;
189 }
190
191 chapter->custom_background.colors = chapter->colors;
192 chapter->custom_background.width = mimimi_chapter_I_background_width;
193 chapter->custom_background.height = mimimi_chapter_I_background_height;
194 size = chapter->custom_background.width * chapter->custom_background.height;
195
196 mimimi_chapter_I_unpack_bits(size, chapter->colors, mimimi_chapter_I_background_packed);
197
198 mimimi_chapter_I_stamp(&chapter->background_image, &chapter->custom_background, (chapter->origin.x - 36) * 16, (chapter->origin.y - 10) * 16);
199
200 chapter->background.texture = (*chapter->engine->texture)(chapter->engine->data, &chapter->background_image);
201 chapter->background.camera = &chapter->clamped_camera.output;
202 chapter->background.z = 0;
203}
204
205static void mimimi_chapter_I_foreground(struct mimimi_chapter_I *chapter)
206{
207 int size;
208
209 chapter->foreground_image.colors = chapter->colors;
210 chapter->foreground_image.width = mimimi_chapter_I_foreground_width;
211 chapter->foreground_image.height = mimimi_chapter_I_foreground_height;
212 size = chapter->foreground_image.width * chapter->foreground_image.height;
213
214 mimimi_chapter_I_unpack_bits(size, chapter->colors, mimimi_chapter_I_foreground_packed);
215
216 chapter->foreground.texture = (*chapter->engine->texture)(chapter->engine->data, &chapter->foreground_image);
217 chapter->foreground.camera = &chapter->clamped_camera.output;
218 chapter->foreground.z = 0;
219}
220
221static void mimimi_chapter_I_camera(struct mimimi_chapter_I *chapter)
222{
223 static struct mimimi_clamped_camera_threshold thresholds[] =
224 {
225 {-135, 0,0},
226 {-35, -13, 5},
227 {8, 2, 2},
228 };
229
230 chapter->clamped_camera.origin = &chapter->origin;
231 chapter->clamped_camera.position = &chapter->player.sprite.position;
232 chapter->clamped_camera.input = &chapter->camera;
233 chapter->clamped_camera.thresholds = thresholds;
234 chapter->clamped_camera.count = sizeof thresholds / sizeof *thresholds;
235}
236
237static void mimimi_chapter_I_offset(struct mimimi_chapter_I *chapter)
238{
239 static struct mimimi_offset_threshold thresholds[] =
240 {
241 {-35, {-12800, 2432}},
242 {8, {0, 0}},
243 };
244
245 chapter->offset.origin = &chapter->origin;
246 chapter->offset.sprite = &chapter->player.sprite;
247 chapter->offset.thresholds = thresholds;
248 chapter->offset.count = sizeof thresholds / sizeof *thresholds;
249}
250
251static void mimimi_chapter_I_background_tick(struct mimimi_chapter_I *chapter)
252{
253 chapter->background.x = chapter->player.sprite.offset.x;
254 chapter->background.y = chapter->player.sprite.offset.y;
255 mimimi_background_tick(&chapter->background, chapter->engine);
256}
257
258static void mimimi_chapter_I_foreground_tick(struct mimimi_chapter_I *chapter)
259{
260 chapter->foreground.x = chapter->background.x + (chapter->origin.x - 35) * 128;
261 chapter->foreground.y = chapter->background.y + (chapter->origin.y - 10) * 128;
262 mimimi_background_tick(&chapter->foreground, chapter->engine);
263}
264
265void mimimi_chapter_I_tick(void *data, unsigned char left, unsigned char right)
266{
267 struct mimimi_chapter_I *chapter;
268 chapter = data;
269 mimimi_history_tick(&chapter->history, left, right);
270 mimimi_chapter_I_player_tick(chapter);
271 mimimi_chapter_I_background_tick(chapter);
272 mimimi_offset_tick(&chapter->offset);
273 mimimi_display_tick(&chapter->player.display, chapter->engine);
274 mimimi_chapter_I_foreground_tick(chapter);
275 mimimi_camera_tick(&chapter->camera, &chapter->player.sprite.position, 0, -512);
276 mimimi_clamped_camera_tick(&chapter->clamped_camera);
277 if (chapter->progression == 0)
278 {
279 if (chapter->player.sprite.position.x - chapter->origin.x * 128 < -16384)
280 chapter->progression++;
281 }
282 if (chapter->progression == 1)
283 {
284 if (mimimi_toast_dialogue_bottom_tick(&chapter->dialogue) != 0)
285 chapter->progression++;
286 }
287}
288
289void mimimi_chapter_I(void *data, struct mimimi_engine *engine)
290{
291 struct mimimi_dialogue_paragraph paragraphs[] =
292 {
293 {0, "Mango", "Hello, world!"},
294 };
295
296 struct mimimi_dialogue dialogue;
297 struct mimimi_chapter_I *chapter;
298
299 paragraphs[0].model = mimimi_mango;
300
301 chapter = data;
302 chapter->engine = engine;
303
304 chapter->progression = 0;
305 dialogue.count = sizeof paragraphs / sizeof *paragraphs;
306 dialogue.paragraphs = paragraphs;
307 mimimi_toast_dialogue(&chapter->dialogue, &dialogue, engine);
308
309 mimimi_chapter_I_origin(mimimi_chapter_I_ground, &chapter->origin);
310 mimimi_chapter_I_sprite(&chapter->player, mimimi_mango, chapter);
311
312 chapter->history.left = 0;
313 chapter->history.right = 0;
314
315 chapter->camera = chapter->player.sprite.position;
316 chapter->camera.y -= 512;
317
318 mimimi_chapter_I_camera(chapter);
319 mimimi_chapter_I_background(chapter);
320 mimimi_chapter_I_foreground(chapter);
321
322 mimimi_chapter_I_offset(chapter);
323
324 mimimi_clamped_camera_tick(&chapter->clamped_camera);
325}