Mirai's Miscellaneous Misadventures
M30 / engines / check.c
#include <mimimi/engines.h>
#include <mimimi/malloc.h>
#include <mimimi/behaviors.h>
#include <mimimi/chapters.h>
#include <mimimi/geometry.h>
static void *mimimi_check_texture(void *data, struct mimimi_image *image)
{
(void) data;
return image;
}
static void mimimi_check_invalidate(void *data, void *texture)
{
(void) data;
(void) texture;
}
static void mimimi_check_stamp(void *data, int x1, int y1, void *texture)
{
(void) data;
(void) x1;
(void) y1;
(void) texture;
}
void mimimi_check(struct mimimi_chapter *(*start)(struct mimimi_engine *engine))
{
static struct mimimi_size size = {512, 256};
struct mimimi_engine engine;
engine.texture = &mimimi_check_texture;
engine.invalidate = &mimimi_check_invalidate;
engine.stamp = &mimimi_check_stamp;
engine.size = &size;
engine.allocator = mimimi_malloc;
struct mimimi_chapter *chapter = (*start)(&engine);
struct mimimi_behavior *behavior = chapter->behavior;
(*behavior->finish)(behavior->data);
}