Mirai's Miscellaneous Misadventures

M30 / models / all.c

// copyright 2022 zamfofex
// license: AGPLv3 or later

#include <mimimi/models.h>
#include <mimimi/senran-kagura/layers.h>
#include <mimimi/senran-kagura/characters.h>

static struct mimimi_layer mimimi_head_value =
{
	0, 11, 0, 12, 12,
	{
		{6, 6, 1, {0xF9}},
		{8, 8, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{12, 12, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{8, 8, 1, {0xF9}},
		{6, 6, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_torso_value =
{
	0, 23, 0, 10, 12,
	{
		{6, 6, 1, {0xF9}},
		{8, 8, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{10, 10, 1, {0xF9}},
		{8, 8, 1, {0xF9}},
		{6, 6, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_left_arm_value =
{
	0, -1, -5, 10, 12,
	{
		{2, 2, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{2, 2, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_right_arm_value =
{
	0, -1, 5, 10, 12,
	{
		{2, 2, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{2, 2, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_left_leg_value =
{
	0, -11, -3, 4, 12,
	{
		{2, 2, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{2, 2, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_right_leg_value =
{
	0, -11, 3, 4, 12,
	{
		{2, 2, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{4, 4, 1, {0xF9}},
		{2, 2, 1, {0xF9}},
	},
};

static struct mimimi_layer mimimi_empty_layer = {0, 0, 0, 0};

#include "crimson-squad.c"
#include "hebijo.c"